[share_ebook] Beginning Math and Physics for Game Programmers
Author: Wendy Stahler
Date: 20040401
ISBN: 0735713901
Pages: 504
Language: English
Publisher: New Riders Games
Category: Technical
Tag: Game Development
Posted on 20110906, by LionFar.
Description
Title:Beginning Math and Physics for Game Programmers Author:Wendy Stahler Publisher:New Riders Games ISBN:0735713901 ISBN13: Date20040401 Pages:504 Language:English Format: CHM Size:2,6 mb 

Description:Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, stepbystep instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience. 

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