[share_ebook] Beginning iPhone 4 Development: Exploring the iOS SDK - David Mark


Author: David Mark

Date: 2011

Pages: 657

Publisher: Apress

Category: Software


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Posted on 2012-02-04, by 4bookholic.

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Beginning iPhone 4 Development: Exploring the iOS SDK


Beginning iPhone 4 Development: Exploring the iOS SDK
David Mark | Apress | 2011 | 657 pages | English | PDF

The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.   And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.  The iPhone 4 update to the best-selling and most recommended book for Cocoa Touch developers  Written in an accessible, easy-to-follow style  Full of useful tips and techniques to help you become an iOS proWhat you’ll learnEverything you need to know to develop your own best-selling iPhone and iPad appsBest practices for optimizing your code and delivering great user experiencesHow to create “universal” apps for both iPhone and iPadWho this book is forAnyone who wants to start developing for iPhone, iPad, and iPod touch.Table of ContentsWelcome to the JungleAppeasing the Tiki GodsHandling Basic InteractionMore User Interface FunAutorotation and AutosizingMultiview ApplicationsTab Bars and PickersIntroduction to Table ViewsNavigation Controllers and Table ViewsiPad ConsiderationsApplication Settings and User DefaultsBasic Data PersistenceGrand Central Dispatch, Background Processing, and YouDrawing with Quartz and OpenGLTaps, Touches, and GesturesWhere Am I? Finding Your Way with Core LocationWhee! Gyro and Accelerometer!iPhone Camera and Photo LibraryApplication LocalizationWhere to Next?


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