Directx 9 Graphics: The Definitive Guide to Direct 3d (Wordware Applications Library)
ISBN: 1556222297
Category: Technical
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Posted on 2007-12-22. By anonymous.
Description
Directx 9 Graphics: The Definitive Guide to Direct 3d (Wordware Applications Library)
Author: Alan Thorn
ISBN: 1556222297
Publisher: Wordware Publishing
Author: Alan Thorn
ISBN: 1556222297
Publisher: Wordware Publishing
Summary:
DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.
Learn how to: * Create and render 3D worlds. * Use index and vertex buffers to represent 3D primitives. * Apply 3D mathematical theory to graphic design. * Export 3D models from 3D rendering applications and import them into DirectX as meshes. * Save and load data using X files. * Create snow, rain, fog, and more using point sprites and particle systems. * Animate pixel data on textures. * Enhance your game world with real-time lighting and texture mapping. * Employ skeletal animation to animate meshes.
DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.
Learn how to: * Create and render 3D worlds. * Use index and vertex buffers to represent 3D primitives. * Apply 3D mathematical theory to graphic design. * Export 3D models from 3D rendering applications and import them into DirectX as meshes. * Save and load data using X files. * Create snow, rain, fog, and more using point sprites and particle systems. * Animate pixel data on textures. * Enhance your game world with real-time lighting and texture mapping. * Employ skeletal animation to animate meshes.
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