[share_ebook] Guild Wars 2
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Posted on 2011-05-17, by simpletimsmovies.
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http://ee-trends.com/gaming.html
Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments,[1] enhanced graphics and animations[2] and the use of the Havok physics system.[1] The developers say the engine now does justice to the concept art for the game and concept art will be integrated into the way the story is told to the player.[3]
Guild Wars 2 game play has been modified from Guild Wars to include a variety of different features.
Guild Wars 2 will allow a player to create a character from five races and eight professions. Professions are divided into three categories: scholars, who use light armor; adventurers, who use medium armor; and soldiers, who use heavy armor. As of March 2011[update], six professions, Elementalist, Warrior, Ranger, Necromancer, Guardian and Thief have been announced.[4][5]
The maximum character level has been increased to 80, however the developers emphasize they wish "to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap."[6] Two mechanics have been described which are intended to prevent this and allow players to play the game how they want; a sidekicking system, similar to that used in City of Heroes,[6] will be introduced allowing high-level characters to transfer their powers to lower-level characters (or lower their level comparable to their sidekick as to enjoy lower-level content) and entry to e-sport type PvP will grant access to all skills, items and provide a fixed level[7]. In a departure from the high number skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity[2] and will also reduce the overall number of game modes to reduce balancing complexity - one of the most common issues present in MMORPG's.[8]
In PvE content Guild Wars 2 will use a persistent game-world but still utilize instanced content as a story telling device.[1] Instead of quests in this game-world, the persistent area will have a set of scenarios, or events, which dynamically occur depending on player actions in the area. These in-game events are designed to allow characters of all levels to continuously interact with the game-world. Underwater areas are being added for players to explore. Some areas are half underwater and about a third of the game's playable area is underwater. Earlier in development, a companion system was considered, but it was decided they did not need it due to diversity of the professions and how they can work together. Items, such as weapons and armor, are intended to have a larger effect on PvE game play.[9] A more elaborate crafting system and other non-combat interactions are also being added to the game.[10]
PvP combat will also change from the original series. The popular guild vs. guild matches from the original series will continue to be available, but Guild Wars 2 will introduce large scale world vs. world matches in the in-game setting called the Mists. Players will be able to join this worldwide PvP battle in a variety of roles, with rewards commensurate with their success.
Players with characters in Guild Wars will be able to reserve their character names from the original series to use in Guild Wars 2; however, the characters themselves will not be transferable. Some in-game achievements will be translated into Guild Wars 2 using the Hall of Monuments in the Eye of the North expansion.
Confirmed playable races are those introduced in the "Eye of the North" expansion for Guild Wars 1, namely Asura, Charr and Norn as well as Humans and a new race, the Sylvari. Professions will not be race limited, however each race will have their own racial skills. These racial skills will be less powerful than the majority of the common skills so as to prevent the large uptake of one race, but will be powerful enough to still be a viable choice.
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