Jason Patnode, "Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques"
ISBN: 0240520343
Category: Technical
Tag: Programming
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Posted on 2011-01-31. By anonymous.
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Jason Patnode, "Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques"
Publisher: Focal Press | ISBN: 0240520343 | edition 2008 | PDF | 408 pages | 49.8 mb
Publisher: Focal Press | ISBN: 0240520343 | edition 2008 | PDF | 408 pages | 49.8 mb
Create believable CG character models with this unique book. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing .
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