[share_ebook] Professional iPhone Programming with MonoTouch and .NET/C# [ReUpload]
ISBN: 9780470637821
Pages: 384
Language: English
Publisher: Wrox
Category: Technical
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Posted on 2012-02-05, by ecabuk.
Description

What .Web Do# developers need to have to enter the sizzling discipline of iPhone applications iPhone applications supply a hot chance for developers. Until finally the open up source MonoTouch challenge, this field was minimal to these accustomed with Apple’s programming languages. Now .Net and C# builders can sign up for the celebration. Professional iPhone Programming with MonoTouch and .Web/C#is the 1st book to cover MonoTouch, getting ready developers to just take advantage of this worthwhile chance. This ebook is for .Web builders that are interested in making native iPhone purposes written in .Internet/C#. These builders want to use their active understanding. Although .Web builders are always interested in mastering, they also recognize that studying Goal-C and the details of the iPhone can be mind-boggling. These developers interested in MonoTouch will identify that the price of MonoTouch is effortlessly created up by the capability to quickly target the iPhone making use of a language that they are previously acquainted with. This guide is developed for .Internet builders that want to goal the iPhone. It is intended to aid you get up to pace with the iPhone, not to genuinely instruct you about the .Net Framework or C# language, which we suppose you presently know. This guide is intended with introductory material in Chapters 1 through four. You must read Chapters one via 4 sequentially. These chapters introduce the MonoTouch product, the essentials of building with MonoTouch and MonoDevelop, and lastly, the fundamentals of presenting info to a person with display and knowledge controls and how to build a person interface for the iPhone. The moment you are comfortable with these concepts, you can usually transfer from one particular chapter to another and not essentially have to examine the chapters sequentially.
- Chapter 1 \"Introduction to iPhone Development with MonoTouch for C# Developers\"This chapter looks at how the greatest segment of builders can goal the smartphone with the best mindshare, and that the smartphone is increasing quicker in marketshare than any other device.
- Chapter two \"Introduction to MonoTouch\"offers you a agency basis in MonoTouch, MonoDevelop, Interface Builder, debugging, and deploying.
- Chapter 3 \"Preparing Your App\'s UI: Exploring the Display screen Controls\"teaches you about making your application\'s UI and specifically how the UI on the iPhone can vary from UIs that you may well have designed prior to. You also explore the Input & Value objects from the Interface Builder Objects Library.
- Chapter 4 \"Knowledge Controls\" reveals the Interface Builder Objects Library Cocoa Touch classes for Controllers, Data Views, and Windows, Views, & Bars.
- Chapter five \"Doing work with Knowledge on the iPhone\"appears at the SQLite database motor as properly as tactics to shop information off the machine on a central server by way of SOAP and Rest (using XML and JSON) with out tying up the person interface.
- Chapter 6 \"Displaying Data Employing Tables\"seems at displaying data in a table, using tables for navigation, taking edge of UITableView\'s constructed-in editing features, and including a search bar to a table.
- Chapter seven \"Mapping\"handles CoreLocation and MapKit, employing Location Solutions, and adding maps and geocoding to your app.
- Chapter eight \"App Settings\"focuses on software configurations, and seems to be at two aspects of configurations for your MonoTouch app: the Info.plist and your settings bundle. It addresses what settings you may want to set in your Information.plist and why, and then seems at what code it normally requires to study and use the configurations that you conserve in the configurations bundle. And it also will take you through the constructing of the settings that you might have in a social media-sort software. Going via every single stage, you will take a look at the Root.plist within the House Record Editor and see the settings dialog that will outcome from it.
- Chapter 9 \"Programming with System Hardware\" handles accelerometer device orientation, and proximity detection assistance, networking, and creating with battery daily life in thoughts.
- Chapter ten \"Programming with Multimedia\" talking about integrating photos and the image picker, watching and recording films, enjoying and recording audio, and utilizing animation
- Chapter 11 \"Talking to Other Applications\"discusses the methods you can use MonoTouch to chat to other apps on the iPhone, equally Apple-created applications and these downloaded from the App Shop. It also offers helpful ways of accessing the iPhone\'s Deal with E-book and the iPod songs library.
- Chapter twelve \"Localizing for an Worldwide Audience\" initial defines internationalization and localization, then exhibits exhibiting translated text and pictures, formatting dates, occasions, and quantities, then extracting text for translation.
- Chapter thirteen \"Programming the iPad\" the abilities of the iPad are, what new APIs and controls have been released that you can use in iPad-distinct applications, and how to create purposes that can work on both iPad and iPhone devices.
- Chapter 14 \"Just Adequate Objective-C\" gives you with a reference and introduction to Objective-C that will support you acquire an ability to understand Goal-C which is a thing that will occur in quite handy.
- Chapter 15 \"The App Retailer: Publishing and Advertising and marketing Your App\"discusses all points App Keep. First, it talks about the process that you want to go through before you are all set to submit - this consists of final testing with Advertisement-Hoc builds and a presubmission checklist. Next it addresses really distributing to the App Keep, and then lastly what to do with your app soon after it\'s in the App Keep. This chapter also touches on choice monetization tactics these kinds of as advertisements or in app purchases.
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