Game Development Index:
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Author / Readers / TimeRecently Viewed Game Development eBooks:
Author / ReadersTop10 Game Development eBooks:
- by Eric Lengyel / 875Mathematics for 3D Game Programming and Computer Graphics, Second Edition
- by Paul Steed / 872Modeling a Character in 3DS Max
- by David H. Eberly / 8273D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic ( code)
- by Trent Polack / 823Focus On 3D Terrain Programming ( source code)
- by Evan Pipho / 822Focus On 3D Models ( source code)
- by Mike McShaffry / 815Game Coding Complete
- by Richard Williams / 798The Animators Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
- by Michael Morrison / 796Sams Teach Yourself Game Programming in 24 Hours
- by Stefan Zerbst and Oliver Duvel / 7743D Game Engine Programming
- by Mike Dickheiser / 767Game Programming Gems 6
Added TimeLatest Added Game Development eBooks:
- 2013-06-17Minority Students in Special and Gifted Education
- 2013-06-17The Piping Guide: For the Design and Drafting of Industrial Piping Systems
- 2013-06-04Secrets of Zbrush Experts: Tips, Techniques, and Insights for Users of All Abilities
- 2013-06-04GPU Pro 4: Advanced Rendering Techniques
- 2013-06-02ActionScript eBooks Collection
- 2013-06-02Game Interface Design by Brent Fox
- 2013-05-26David H. Eberly, 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
- 2013-05-26Dave Mark - Behavioral Mathematics for Game AI
- 2013-05-24AdvancED Game Design with Flash
- 2013-05-24The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group
- 2013-05-22The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
- 2013-05-18Kenneth C Finney, Advanced 3D Game Programming All in One
- 2013-05-16Mathematical Go: Chilling Gets the Last Point
- 2013-05-16Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
- 2013-05-16Dave Mark - Behavioral Mathematics for Game AI
- 2013-05-16David H. Eberly, 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
- 2013-05-14Clayton E Crooks, Awesome 3d Game Development: No Programming Required
- 2013-05-14Chess Explained: The Meran Semi-Slav
- 2013-05-12A Theory of Fun for Game Design
- 2013-05-10Todd Barron, Strategy Game Programming With Directx 9.0
- 2013-05-08Angry Birds All Games Collection (17/04/2013)
- 2013-05-07Beginning iOS 3D Unreal Games Development
- 2013-05-023D Game Engine Design, 2nd Edition: A Practical Approach to Real-Time Computer Graphics
- 2013-05-02Shaders for Game Programmers and Artists
- 2013-05-01Martin J. Osborne, A Course in Game Theory
- 2013-04-30Serious Games and Edutainment Applications
- 2013-04-29Games and Mathematics: Subtle Connections
- 2013-04-27Distributed Game Development: Harnessing Global Talent to Create Winning Games
- 2013-04-27David H. Eberly, 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
- 2013-04-26Better Game Characters by Design: A Psychological Approach
- 2013-04-26Game Theory Evolving
- 2013-04-25Modeling a Character in 3DS Max
- 2013-04-22Dariush Derakhshani, Introducing 3ds Max 9: 3D for Beginners
- 2013-04-22Equine Respiratory Medicine and Surgery
- 2013-04-22Hot Games for Mind-Blowing Sex: Erotic Fantasies You and Your Partner Can Try at Home
- 2013-04-15Game Theory
- 2013-04-15Andrew Kirmse, Game Programming Gems 4
- 2013-04-10Beginning Game Programming
- 2013-04-09The Gnomon Workshop - Environment Modeling for Games
- 2013-04-08Sergio Perez, Elementary Game Programming & Simulations Using Jamagic



