3D Game Engine Programming (Game Development Series) (Repost)

ISBN: 1592003516

Category: Technical

Tag: Programming


Posted on 2011-11-30. By anonymous.

Description


Stefan Zerbst, Oliver Duvel, "3D Game Engine Programming (Game Development Series)"
Course Technology PTR; 1 edition | English | 2004-06-30 | ISBN: 1592003516 | 897 pages | PDF | 9.27 mb

Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then “3D Game Engine Programming” is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you?re ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You?ll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.

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