3DCreative 2012 01 Issue 77 Sculpting Armored Beasts

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Posted on 2012-01-16. By anonymous.

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3DCreative 2012 01 Issue 77 Sculpting Armored Beasts

3DCreative 2012 01 Issue 77 Sculpting Armored Beasts | PDF | 139 MB

This month�s issue is a real cracker, and we are really excited to
be able to announce a new ZBrush series. Monsters and organic
creatures are always popular with ZBrush users, but at times it
can be hard to add non-organic features to sculpts. In this new
series our artists will be taking an animal and will show us how to
turn it into a ferocious armored beast and how to add armor to it.
In the first installment of this stunning series Bruno Camara will be
showing us in great detail how he created his Armored lizard.
I hope you have all been enjoying folowing Gavin Goulden's steps in his fantastic Swordmaster series. In this issue Gavin will be showing us how to unwrap our low poly games model in a clean and efficient fashion. We will soon be getting to the exciting part where we can see the stunning full color result.

We kicked of Andrzej Sykut�s new series about using photo�s to create images of Cyborg�s last month and hope you all enjoyed learning this interesting technique which is new to our magazine.
In this issue we will be looking at the human face and how to add some sci-fi looking implants and glasses. This is a fascinating tutorial, and demonstrates a really interesting technique for creating geometry to help you create your base head to work from.

Understanding and mastering topology is obviously no easy task,however as always we are here to help and in this issue Diego Maia will continue his fantastic Topology series by showing us how to organize and create limbs and accessories ready for animation.

Many of you will be familiar with the work of Art Director Luis Antonio. Luis has held a host of positions in the games industry
and has travelled the world moving from one major games
company to another. In this interview Luis tells us how he draws
inspiration from each new destination he travels to and how one
day he would like to turn games into an art form.

We also have a great Making of in this issue and some stunning gallery images. Rudolf Herczog shows us how he created his amazing Sci-Fi image Sector 21,and the gallery contains art work from some of the industry�s most talented artists including Christopher Brandstrom, Rebeca Puebla, James Jean-Pierre and Carlos Ortega.

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