[share_ebook] Addison Wesley - Software Engineering and Computer Games


Author: Rudy Rucker

Pages: 544

Language: English

Category: Technical

Tag: Game Development


Posted on 2008-06-12, by DigitalSavior.

Description

    Book Cover: [share_ebook] Addison Wesley - Software Engineering and Computer Games
  • Author: Rudy Rucker
  • Pages: 544
.tt1 {font-size: 10pt;}

Software Engineering and Computer Games was written with four broad goals:

  • To teach a lively style of object-oriented software engineering.

  • To show how to bring a complete program to the level of a commercial release.

  • To provide a "game engine" framework of linked classes for game development.

  • To help students create computer games that are interactive, rapidly executing, and visually beautiful.

 

It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to make use of them in the design process.The book covers nine topics:

  • Basic software engineering principles and techniques

  • How to organize and complete a substantial software project.

  • Practical examples of object-oriented design and programming.

  • The design of computer games.

  • Simulating physics inside our computer-generated worlds.

  • Artificial life, or how to simulate live creatures inside a computer program.

  • How to use two and three-dimensional computer graphics.

  • Windows programming with the Microsoft Foundation Classes, or MFC.

  • How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET)


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