[share_ebook] Advanced Lighting and Materials with Shaders

ISBN: 1556222920

Category: Technical

Tag: Game Development

Posted on 2011-04-30, by samsexy98.



Author(s): Kelly Dempski, Emmanuel Viale
Publisher: Jones & Bartlett Publishers
Date : 2004
Pages : 361
Format : PDF
Language : English
ISBN-10 : 1556222920
ISBN-13 : 978-1556222924
Size : 5.47 MB



The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware.


Topics include:


  • Physics of light
  • Raytracing and related techniques
  • Objects and materials
  • Lighting and reflectance models
  • Implementing lights in shaders
  • Spherical harmonic lighting
  • Spherical harmonics in DirectX
  • Real-Time radiosity


Upon reading this text, you will:


  • Understand the underlying physics of light and energy.
  • Learn about the visual features of different materials and how they can be modeled for real-time graphics.
  • Find out about the different lighting models.
  • Discover how real-time techniques compare to ray tracing.
  • Learn to use the provided shader implementations to implement lights and realistic materials in real time.


About the Author


Kelli Dempski is the author of Real-Time Rendering Tricks and Techniques in DirectX (Premier Press) and Focus on Curves and Surfaces (Premier Press). A researcher at Accenture’s Technology Labs for nine years, his work involves developing ideas and prototypes for multimedia, virtual reality, augmented reality, and interactive TV, including work in the areas of photorealistic rendering and interactive techniques.


Emmanuel Viale is an accomplished programmer/CG artist known for writing his own advanced raytracing program.


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