Algorithms and Networking for Computer Games


Author: Jouni Smed, Harri Hakonen

Format: PDF

Category: Technical

Tag: Game Development


Posted on 2007-06-22, updated at 2009-03-20. By anonymous.

Description

  • Author: Jouni Smed, Harri Hakonen

The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as ¡°classical¡± topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.

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