Augmented Reality projects with ARCore 1.6

Category: Tutorial


Posted on 2019-03-15, by elegance.

Description

Augmented Reality projects with ARCore 1.6

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$125 | Duration: 2h 35m | Video: h264, 1920x1080 | Audio: AAC, 48kHz, 2 Ch | 870 MB
Genre: eLearning | Language: English | January 31, 2019



Create cutting-edge AR and MR projects showcasing face detection, location-based AR, and gesture recognition using Google's ARCore 1.6

Video Description
Augmented reality is the next big thing. By 2022, it is expected to have a market size of $200 billion. With its huge potential and demand, it has soon found many applications and developers need to become proficient in the field. Google's ARCore might be the long-sought catalyst that augmented reality is looking for.

This course starts you off with augmented reality project development with ARCore 1.4. You will use each of its core features to create your own AR projects. You will first build an AR greeting card application that adds life to characters and images. You will also build and project life-size 3D furniture models like those in the IKEA furniture AR app. You'll design a variety of face masks that you see on Snapchat and Instagram filters. You'll also build location-based AR applications identical to Pokémon Go with ARCore. You'll find yourself in a shared AR experience in real-time with a projectile shooter multiplayer game. Finally you will interact with virtual objects in the real world by using gesture controls without the need for hardware such as the Xbox Kinect.

By the end of the course, you will have become fluent in developing AR applications with ARCore that blend your real and virtual worlds.

https://github.com/PacktPublishing/Augmented-Reality-projects-with-ARCore-1.4

Style and Approach

This course is structured to be simple without much theoretical or technical jargon and you will be able to find practical examples after each concept you learn. You will be implementing ARCore to build projects showcasing each of its features. Each project will help you conceptualize individual features involved in building AR applications using ARCore.

Table of Contents
SETUP AND INSTALLATION
FUNDAMENTALS OF ARCORE
MAGIC CARD - MARKER-BASED AR GREETING CARD
AR VIEW - AR 3D OBJECT VISUALIZATION APPLICATION
FACE SPOT - FACIAL RECOGNITION AND FILTER BASED AR APPLICATION
XR MAPS - LOCATION BASED AR APPLICATION
CLOUD ANCHOR

What You Will Learn

Merge reality with the virtual world by building complex real-time augmented reality projects using Google's ARCore 1.6
Design an AR Greeting card application that shows real-life images and video messages by simply pointing your phone onto the card
Develop an application to project life-size 3D models into the real world like IKEA's AR Furniture application
Implement face detection and facial recognition to deploy applications similar to Snapchat's AR filters
Integrate Mapbox SDK with ARCore to build location-based AR applications similar to Pokémon Go
Create a turn-based projectile shooter multiplayer game using the cloud anchor feature, which can give shared AR experiences to multiple users simultaneously
Deploy cross-platform applications in ARCore as well as in Apple's ARkit using ARinterface
Integrate advanced hand and gesture recognition concepts into ARCore to interact with virtual objects with your own hand

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