[share_ebook] Beginning Game Level Design

Author: John Feil, Marc Scattergood

Date: 2005

ISBN: 1-59200-434-2

Pages: 252

Language: English

Publisher: Thomson Course Technology PTR

Category: Technical

Tag: Game Development

Posted on 2008-03-17, by hidamax.


    Book Cover: [share_ebook] Beginning Game Level Design
  • Author: John Feil, Marc Scattergood
  • Publisher: Thomson Course Technology PTR
  • Publish Date: 2005
  • Pages: 252

Get ready to conquer the basics of building a strong level or mod for your games. "Beginning Game Level Design" covers everything from putting your ideas down on paper, to creating spaces and architecture, through placing units and scripting their behavior. You'll cover each important area of expertise that goes into creating a great level. As you cover each new topic, use the end-of-chapter projects to test your newfound skills. "Beginning Game Level Design" gives you a step-by-step look into the tasks a successful designer goes through in order to create levels that keep players coming back for more.

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