[share_ebook] Beginning Math and Physics for Game Programmers - Wendy Stahler


Author: Wendy Stahler

Date: April, 2004

Pages: 504

Publisher: New Riders Games

Category: Technical

Tag: Game Development


Posted on 2011-12-26, by 4bookholic.

Description

Beginning Math and Physics for Game Programmers


Beginning Math and Physics for Game Programmers
Wendy Stahler | New Riders Games | April, 2004 | 504 pages | English | pdf

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience


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