[share_ebook] Chris Crawford on Game Design - Chris Crawford

Author: Chris Crawford

Date: June, 2003

Pages: 504

Publisher: New Riders Games

Category: Technical

Tag: Game Development

Posted on 2012-01-12, by 4bookholic.


Chris Crawford on Game Design

Chris Crawford on Game Design
Chris Crawford | New Riders Games | June, 2003 | 504 pages | English | chm

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information



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