[share_ebook] Computer Facial Animation, 2nd Ed.

ISBN: 1568814488

Category: Technical

Tag: Game Development


Posted on 2011-05-19, by samsexy98.

Description

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Author(s): Frederic I. Parke, Keith Waters
Publisher: AK Peters
Date : 2008
Pages : 447
Format : PDF
Language : English
ISBN-10 : 1568814488
ISBN-13 : 978-1568814483
Size : 7.38 MB

 


Description:

This eBook integrates all aspects of computer-generated facial animation including computer-based visualization techniques, three-dimensional character animation, anatomical, and psychological considerations and discusses them in the framework of promising applications in entertainment, human-computer interface, research, and education.

 

About the Author

 

Frederic I. Parke has been active in the development of facial animation since 1971. He joined the faculty of Texas A&M University in 1997 as professor in the College of Architecture and director of the Visualization Laboratory, and he currently coordinates the graduate program in Visualization Sciences. Dr. Parke is the author of a number of technical papers on facial animation and has lectured widely on the subject. He organized and chaired the SIGGRAPH Introduction to Computer Animation tutorials in 1983, 1984, and 1985. In 1989 and 1990 he organized and chaired the SIGGRAPH tutorials on the State of the Art in Facial Animation.

 

Keith Waters received his PhD in 1988 from Middlesex University, London. Prior to joining France Telecom as director of research, he was the Senior Technology Officer of LifeF/X, developing commercial real-time facial animation. From 1989 to 2000 Dr. Waters was a senior member of the research staff at the Cambridge Research Lab (CRL) formerly Digital Equipment and later Compaq where he worked on the commercialization of DECface and then FaceWorks. While at CRL, he published many pioneering papers on facial animation, particularly on muscle and skin dynamics for face animation, as well as real-time visual text-to-speech. In 1989 and 1990 he was a principal contributor to the SIGGRAPH tutorials on the State of the Art in Facial Animation.

 

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