Core Techniques and Algorithms in Game Programming

Author: Daniel Sanchez-Crespo Dalmau

Format: CHM

Category: Technical

Tag: Game Development

Posted on 2007-06-22, updated at 2009-10-22. By anonymous.


  • Author: Daniel Sanchez-Crespo Dalmau

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

From the Inside Flap

"If you want to understand the fundamentals of programming concepts that underlie today's games, this book leads the way. It explores such a wide range of algorithms and concepts, it should be required reading for anyone entering the game programming field."

--Alex Dunne, Executive Producer,

"...brings together material from a variety of advanced gaming topics into a single well-organized book. Wish I had something like this to refer to when I was starting out."

--Ed Magnin Video Game Designer and Programmer, Magnin & Associates

"College students pursuing a degree in the field of game programming will need this book. In addition, professional programmers who wish to learn more about game-specific topics will greatly benefit from reading this book."

--Wendy Stahler, Professor and Course Director of Game Design and Development, Full Sail Real World Education

"I can't think of any published book on game programming that covers this range of topics."

--Eric Le, 3D Programmer, Ubi Soft Entertainment

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