Data Structures and Design Patterns for Game Developers

Category: Tutorial


Posted on 2018-10-06, by everest555.

Description


Data Structures and Design Patterns for Game Developers
Duration: 3h | Video: h264, 1280x720 | Audio: AAC, 44 kHz, 2 Ch | 649 MB
Genre: eLearning | Language: English | Level: Intermediate


======

This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.

This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using various data structures and design patterns.

Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we'll discuss these ideas in the game domain, they also apply if you're writing a web app in ASP.NET, building a tool using WinForms, or any other software you decide to build.

Module 1: Explore a Dynamic Array data structure and learn the basics of algorithm analysis
Module 2: Learn about and use the common Linked List and Graph data structures
Module 3: Learn about and use several additional data structures: Stacks, Queues, and Trees
Module 4: Learn why design patterns are so useful and discover a number of design patterns useful in game development
Module 5: Complete final peer review

Password -0daydown

Download link
Nitroflare
http://nitroflare.com/view/E6D7D6C5F156E0A/Coursera-DataStructuresandDesignPatternsfor.part1.rar
http://nitroflare.com/view/5C1239E314C871F/Coursera-DataStructuresandDesignPatternsfor.part2.rar
Rapidgator
https://rapidgator.net/file/c2309c153be8dbe33ac870bc7054045a/Coursera-DataStructuresandDesignPatternsfor.part1.rar.html
https://rapidgator.net/file/5c7d80873c488ff56be72a657d31d3ca/Coursera-DataStructuresandDesignPatternsfor.part2.rar.html

Sponsored High Speed Downloads
6771 dl's @ 2063 KB/s
Download Now [Full Version]
9179 dl's @ 3459 KB/s
Download Link 1 - Fast Download
7997 dl's @ 3133 KB/s
Download Mirror - Direct Download



Search More...
Data Structures and Design Patterns for Game Developers

Search free ebooks in ebookee.com!


Related Archive Books

Archive Books related to "Data Structures and Design Patterns for Game Developers":



Links
Download this book

No active download links here?
Please check the description for download links if any or do a search to find alternative books.


Related Books


Comments

No comments for "Data Structures and Design Patterns for Game Developers".


    Add Your Comments
    1. Download links and password may be in the description section, read description carefully!
    2. Do a search to find mirrors if no download links or dead links.

    required

    required, will not be published

    need login

    required

    Not clear? Click here to refresh.

    Back to Top