Posted on 2016-09-04, updated at 2016-09-16, by 6_1_9.
Design3.com - Complete set of Unity3D Tutorials
English | Size: 11.12 GB (11,939,613,599 Bytes)
Unity is a multiplatform game development tool. An all-in-one solution, Unity has been designed from the start to ease game creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
Explore the powerful Unity Engine in this module. You'll create your own outdoor terrain with Unity's powerful Terrain Editor and learn about the game production tools Unity has to offer. In addition to an extensive tour of the interface, learn about design paradigms and tools like GameObjects, Components, Cameras, Lights, and Particle Systems.
*Unity Gameplay & Scripting Primer
Create your first game from scratch using Unity's default assets. Learn how to make a game with a win and lose condition, player health, and a score. You'll learn about object collision, how to create a fully-playable first-person controller, and how to use the GUI class to create an in-game heads-up display.
*Unity Optimization & Deployment
No game is complete until you can deliver it to an eager audience. Learn how to deploy your game to multiple platforms, including PCs, Macs, and the Unity Web Player. Learn some tricks for optimizing your final package's file size (crucial for web and mobile deployment) such as storing large assets online and loading them at runtime, and using asynchronous level loading.
Create a top-down space shooter from scratch! You'll make a fully-functioning arcade game and learn about collision, player movement, instantiation, health and score systems, dynamic level creation and enemy spawning, creating weapon power-ups, using particle systems and sound effects, automating enemy movement, and creating a homing missile.
*Unity Networking Scripting I
Unity makes complex network and multiplayer functionality more approachable than ever with its Network class and masterserver database. Learn how to connect players across a network, how to sync object and variable states between game instances, how to create a chat system, and how to post and receive global server-side high scores. You'll be able to use the tools and techniques learned here and begin to craft your first multiplayer game on your own. It won't be easy, but you'll have the foundation you need to get started.
*Basic Artificial Intelligence Part 1
Learn how to create enemies that think! In this AI introduction you'll create a robot that detects when a player is near and runs away until it feels it's safe. You'll learn how to use enumerations to store an object's state, how to effectively trigger 3D animations, and how to script logic in an enemy that will teach it to think for itself.
You'll learn how to create a high-tech binocular effect for your game, complete with distance readouts, faux night vision, and an interactive camera zoom. This can be integrated into any player-controlled camera and would probably be most at home in a first-person game. The sky's the limit; take what you learn here and run with it!
*Character Animation Scripting
Learn the basics of animation scripting in Unity! You'll learn how to import and script the animations of a robot model and also how to use animations in tandem with Unity's physics system, creating a punch animation that affects surrounding objects.
*Gun Muzzle Flash & Raycast Bullets
This module shows you how to add two effects to a first-person gun: a randomized muzzle flash and an impact explosion. In the process you'll learn about raycasting and raycast hit normals, instantiation and randomization, and modifying firing rates.
In This tutorial we will touch base on many of the Graphic User Interface (GUI) functions such as buttons, guiskins and many other topics. In this tutorial you'll learn to create a bag collection system that will be able to loot objects, swap objects and have a functionality to equip these objects.
*Basic Artificial Intelligence Part 2
Up the ante with our second module on Artificial Intelligence that builds on the first. You'll learn how to create a stationary robot that detects when a player is in range and fires towards him,and an even more fearsome one that runs around the level looking for players to fire at.
Brought to you by the Unity Demo Team. Unity can animate almost any game property including position, rotation, and component parameters, offering a developer a great deal of control over animation interactivity. Unity also pairs well with custom imported animations, as you can both trigger and modify them with the Animation View.
*Vector Snapping & Marquee Selection
In this 3.0 feature preview, Ethan Vosburgh walks us through some of the new usability improvements coming to Unity.
*Unity Particle Effects
We'll be taking a look at the particle system that Unity has developed and see what effects we can create. Most of this is trial and error so take what we teach and play around with it to see what variations you can create.
*Door Functionality in Unity
Learn how to implement door logic with Unity's scripting system. First you'll learn to open the door as soon as a player's in range. Then you'll create logic to require a player to open the door with an action button, or even to unlock the door first. By using triggers, raycasting and enumerations, you can control when and how a player interacts with the door.
*Asset & Scene Management
Learn how to manage and find assets in the Unity Editor. Learn how to label assets to easily find them later and some approached to organizing GameObjects in your hierarchy like using empty GameObjects, Tags, and Layers.
Learn about Unity's versatile audio engine and how to utilize it. We'll walk through all the properties of the Audio Source component including 3D Sound Settings and Volume, Pitch, and Pan falloff curves. We'll also use filters to create bandpass, echo, distortion, chorus, and reverb effects. Lastly, we'll create Reverb Zones to dynamically modify the tone and character of your sounds in-game.
Unity 3 ships with MonoDevelop, a full-featured debugging tool. We'll link it to a Unity project and use it to insert breakpoints to help identify where errors occur in the code.
Unity optimizes lights in a scene by using one of three rendering paths - deferred lighting, forward rendering, and vertex lit. The benefits of all three are discussed as well as how to enable them. We also go over the settings on individual lights as they relate to the lighting optimization.
Cameras in Unity can be given stylized looks with camera scripts. Looks that are explored are Blur, Grayscale, Motion Blur, Noise, Sepia Tone, Twirl, Bloom and Flares, Color Correction (using RGB curves), Crease, Depth of Field blurring (creating camera focus), Edge Detection, Fisheye lens simulation, Sun Shafts, and Vignetting.
Occlusion culling is an optimization method by which objects not in view are not rendered. We show you how to use the integrated Umbra occlusion system to optimize your levels within Unity. You'll create occlusion areas like view volumes to inform the game of possible camera locations and limitations and target volumes to inform the game of dynamic objects like enemies.
Unity's Texture Importer allows PSD files to be dynamically integrated into projects and applied as complex material shaders. They should also be clamped and compressed according to the intended deployment platform, a process we walk you through step-by-step.
*Triggered Cameras In Unity
Add an interactive security station to your game! Learn how to use triggers, cameras, GUI Buttons, and first-person controller tools to make a fully functional closed circuit surveillance system. Great for first-person puzzles or cinematic sequences.
*Character Selection Menu
Learn how to make a selection menu with keyboard support. This menu functions like the normal Unity GUI but uses keyboard input and button navigation instead of a mouse.
*iOS Development With Unity
Set up your developer account, the Xcode development environment, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the app store.
*Android Development With Unity
Set up your developer account, the Android SDK, and your mobile device for development builds. We build a provided project to a phone and then package it for sale on the Android Marketplace.
*Mobile Skater Game
- 2016-09-16Dsig3 Om - Compl S Of Uiy3d Tuoials
- Ebooks list page : 28675
- 2016-09-16Dsig3 Om - Compl S Of Uiy3d Tuoials
- 2016-06-16Dsig3.om - Compl s of Uiy3D Tuoials
- 2019-09-04Emile Littré - Oeuvres complètes d\'Hippocrate (10 vol.)
- 2019-07-22Alfred de Musset - Oeuvres complètes illustrées. Comédies et proverbes
- 2019-04-25Victor Hugo – Oeuvres complètes (48 volumes)
- 2019-04-18Théodore Agrippa d'Aubigné - Œuvres complètes (en 6 tomes)
- 2019-04-16Joachim Du Bellay - Œuvres complètes
- 2019-01-29PACKT Unreal Engine 4The Compl ete Beginners Course XQZT
- 2019-01-29PACKT ITIL v3 Foundat ions Compl ete ITIL Exam Preparation Course XQZT
- 2018-08-19Blaise Pascal - Oeuvres complÃ¨tes
- 2017-06-29Joseph â€‹De Maistre - Å’uvres complÃ¨tes (14 volumes)
- 2017-06-07Å’uvres complÃ¨tes de J.-C.-A. HelvÃ©tius (5 vol.)
- 2016-07-30De Maistre Joseph - Å’uvres complÃ¨tes
- 2014-04-19Video2Brain – La formation complète sur AutoCAD 2011
- 2014-01-12uide des complÃ©ments alimentaires pour maigrir
- 2014-01-02AndrÃ© Chays, Antoine Florant, Erik Ulmer, "Les vertiges: Diagnostic. ThÃ©rapeutique. Conseils. Examens complÃ©mentaires" (repost)
- 2013-11-22Les techniques de l'ingÃ¨nieur la collection complÃ¨te
- 2013-11-20Livre d'anatomie - Kamina - Collection complÃ¨te
- 2013-07-31AndrÃ© Chays, Antoine Florant, Erik Ulmer, "Les vertiges: Diagnostic. ThÃ©rapeutique. Conseils. Examens complÃ©mentaires"
- Download links and password may be in the description section, read description carefully!
- Do a search to find mirrors if no download links or dead links.