Eat 3D - CryENGINE 3 - Vol 1-3 - An Introduction and Application (New Links)

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Posted on 2012-02-04. By anonymous.

Description

Eat 3D - CryENGINE 3 - Vol 1-3 - An Introduction and Application (New Links)

Eat 3D - CryENGINE 3 - Vol 1-3 - An Introduction and Application
Duration: 17h 01m | Video: AVC (.mp4) 1280x720 | Audio: AAC 22.05KHz mono | 4.29 GB
Genre: eLearning | Language: English | Level: Beginner
Genre: Video Training

These DVD's will provide you with an invaluable amount of information needed to start creating your own levels in CryENGINE 3 SDK today.
Volume 1:
In this first DVD of our series, Helder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels, Objects and much more. Once a firm foundation has been placed, Helder immediately begins going through the creation of an entire level from scratch. He begins by creating a custom terrain and from there goes into creating the lush vegetation. Other topics in the creation include using brushes, basic lighting, environment tab, fog volumes and finally water volumes.

Volume 2:
In this second DVD of our series, Helder Pinto continues where he left off on the creation of an entire level from scratch. Helder starts off by placing particles in the scene and then goes into the “Boids” system to place things like flocks of birds. From there he goes into many other topics including decals, roads, prefabs, archetypes, placing automated doors and ropes, setting up sounds, using voxels, creating an entire cave scene, viz areas, environment cubemaps, reflections, clouds, materials and much more. Helder concludes the level section by setting up the final lighting.

Volume 3:
In this third DVD of our series, Helder Pinto goes into more intermediate and advanced topics now that the first level is complete. Helder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level. From there he goes into deferred lighting, lightbox, environment cubemaps and probes for image-based lighting, heightmaps, using the CryTIF exporter, materials, advanced vegetation, and particle creation. Helder then goes through the entire creation of a custom prop inside 3ds Max and then bringing it into the editor with materials.

Eat 3D - CryENGINE 3 - Vol 1-3 - An Introduction and Application (New Links)


Link Download
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