FXPHD - CD4221 Using Arnold in Cinema 4D

Category: Tutorial


Posted on 2016-10-03, by voska89.

Description



FXPHD - CD4221 Using Arnold in Cinema 4D
Duration 9 Lessons Project Files Included MP4



Da Costa will get you up and running with Arnold f Cinema 4D. This course will demonstrate all the fundamentals about wking with the Arnold Render Engine inside C4D. We will look at several technical and creative aspects of shading, lighting and rendering with Arnold. We will discuss ways in which we can reduce rendertimes and how to adopt an efficient wkflow with Arnold. We will also shtly discuss some compositing aspects of C4DtoA. And at the end of this course you should feel comftable taking on any project with Cinema 4D and the Arnold render engine.
The course is taught by R.P. (Netinho) da Costa. Da Costa is currently wking as a CGI artist and TD at Lukkien. Lukkien is a multimedia company with a little over 200 employees. It is located in the Netherlands. Besides doing CGI, Da Costa is also responsible f CGI related R&D. He has wked on many national and international campaigns. F brands like Philips, Pioneer, MTV, Eneco, Schiphol Airpt, Samsung and Toyota.
Next to CGI his background involved several years of programming. He has built dozens of proprietary plugins and pipeline tools f different Companies f both 3D and 2D applications. In recent years he has been an active beta tester f companies like Maxon and Solidangle.
course syllabus
Class 1: We introduce you to the Arnold Render Engine inside Cinema 4D. We discuss some imptant aspects to understand about Arnold. After that we quickly get you comftable using Arnold by completing a sht and simple chess scene project from beginning to end.
Class 2: We look at everything related to lighting inside Arnold. We take a look at all of the different light types that comes shipped with Arnold f Cinema 4D.
Class 3: We discuss all the imptant aspects of the render settings in C4DtoA. We look at the art of sampling and how to make decisions about overrides, ray depth, diagnostics and other imptant render settings.
Class 4: We exple the imptant arnold standard shader. To do this we complete shading of an entire lego technics airplane scene. We also take a look at some other shaders that comes shipped with arnold.
Class 5: We step it up a notch and take a look at shader layering with the unique C4DtoA shader Netwk. We exple creative and advanced ways to generate layer masks by using several nodes such as ao, shading state nodes and nmal infmation.
Class 6: We focus on compositing options and multipass wkflows within Arnold and Cinema 4D. We exple how to create shadow mattes inside Arnold, how to create and expt object buffers and we discuss output variables (AOVs) in me depth. We also dive inside a compositing application to see how to recreate a beauty pass based on our rendered AOVs. In compositing, Da Costa will show some common problems and how to solve them.
Class 7: We take a look at the different ways in which arnold and cinema 4D are integrated. We look at the integration between popular cinema 4D aspects such as splines, particles and the mograph module.
Class 8: We demonstrate ways to further optimize render speed and we look at efficient wkflows and habits. We take a look at optimizing materials and textures by using the TX fmat. We discuss ways in with the already memy efficient Arnold Engine can me made even faster. Furtherme we discuss some additional solutions f reducing noise and other problems that may occur during rendering.
Class 9: We shade, light and render an interi scene from beginning to end.
Class 10: We shade light and render an exteri scene from beginning to end.
Home:
https://www.fxphd.com/fxphd/courseDetails.php?idCourse=518

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