Game Programming All in One


Author: Bruno Miguel Teixeira de Sousa

Format: PDF

Category: Technical

Tag: Game Development


Posted on 2007-06-22, updated at 2010-07-31. By anonymous.

Description

  • Author: Bruno Miguel Teixeira de Sousa

Helps beginners get started and provides them with enough information to create their own games. Requires no previous experience with programming, but does assume a good understanding of computers.



When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.

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