Author: Andrew Kirmse
Tag: Game Development
Posted on 2007-06-22. By anonymous.
- Author: Andrew Kirmse
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!
About the Author
Andrew Kirmse (San Rafael, CA) was the co-inventor and director of Meridian 59 (1996), and the graphics programmer on Star Wars: Starfighter (2001). He has degrees in physics, mathematics, and computer science from Massachusetts Institute of Technology, and currently works for Lucas Arts Entertainment Company. He has contributed to all three volumes in the Game Programming Gems series, and served as the section editor for Network and Multiplayer Programming for Game Programming Gems 3.
- 2011-09-19Game Programming Gems 4
- Ebooks list page : 808
- 2012-04-19Beginning Java SE 6 Game Programming by Jonathan S. Harbour [REPOST]
- 2011-09-16Beginning .NET Game Programming in VB.NET
- 2019-01-15Game Programming Gems 8
- 2019-01-11Game Programming Gems 8
- 2019-01-06Game Programming Gems 8
- 2018-12-28Game Programming Gems (Game Programming Gems (WCD))
- 2017-12-25[PDF] Game Programming Gems 4 (Game Programming Gems Series) (v. 4)
- 2017-12-18[PDF] Game Programming Gems 2 (Game Programming Gems (W/CD)) (Vol 2)
- 2017-12-09[PDF] Game Programming Gems 6
- 2017-10-29[PDF] Game Programming Gems (Game Programming Gems (W/CD))
- 2016-11-29[PDF Ebook] Game Programming Gems 7 - Scott Jacobs
- 2013-08-24Game Programming Gems (Game Programming Gems Series)
- 2013-07-24Mark DeLoura, Game Programming Gems (Game Programming Gems Series) (Repost)
- 2013-04-21Mark DeLoura, Game Programming Gems 2 (Repost)
- 2013-04-16Andrew Kirmse, Game Programming Gems 4 - Removed
- 2013-04-15Andrew Kirmse,Game Programming Gems 4 - Removed
- 2013-04-15Andrew Kirmse, Game Programming Gems 4 - Removed
- 2013-04-13Andrew Kirmse, Game Programming Gems 4 (Repost) - Removed
- 2013-04-11DOWNLOAD Game Programming Gems 8 by Adam Lake - Removed
- 2012-11-19Game Programming Gems 5 (Game Programming Gems Series) (v. 5) by Kim Pallister (PDF) RapidShare Download - Removed
- Download links and password may be in the description section, read description carefully!
- Do a search to find mirrors if no download links or dead links.