[share_ebook] Introducing 3ds Max 9: 3D for Beginners


Author: Dariush Derakhshani, Randi Lorene Munn, and Jon McFarland

Date: April 9, 2007

ISBN: 978-0470097618

Pages: 535

Language: English

Publisher: Sybex

Format: pdf

Category: Technical

Tag: Game Development


Posted on 2010-02-16, by pankaj66866.

Description

 Introducing 3ds Max 9: 3D for Beginners

 

Introducing 3ds Max 9: 3D for Beginners

 

 

 

Product Description

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

From the Back Cover

Let Your Imagination Run Wild

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide.

Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the pipeline—from preproduction to production to postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you'll get a solid grounding in 3ds Max 9.

 

  • Build the knowledge you need for game, film, and TV production
  • Master modeling—from simple and complex polygon mechanical models to organic character modeling

  • Assign textures effects and UV texture mapping

  • Create walk cycles and simple character animations with Character Studio

  • Explore lighting, rendering, and raytracing concepts

  • Render through mental ray and raytracing

  • Discover simple rigid body dynamics and Max's particle systems

Rapidshare Link

http://rapidshare.com/files/350755249/Introducing_3ds_Max_9.pdf


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