Introduction to 3D Game Programming with DirectX 10 (repost)

ISBN: 1598220535

Category: Technical

Tag: Programming


Posted on 2014-06-16. By anonymous.

Description


Introduction to 3D Game Programming with DirectX 10
Jones & Bartlett Publishers | English | 2008-10-25 | ISBN: 1598220535 | 500 pages | CHM | 20 MB

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes.

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