[share_ebook] Introduction to Game Programming with C - Alan Thorn


Author: Alan Thorn

Date: 2007

Pages: 500

Publisher: Wordware Publishing, Inc.

Category: Technical

Tag: Game Development


Posted on 2011-11-29, by 4bookholic.

Description

Introduction to Game Programming with C++


Introduction to Game Programming with C++
Alan Thorn | Wordware Publishing, Inc. | 2007 | 500 pages | English | CHM

Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell. Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: * Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions. * Learn how to use the ClanLib library to make 2D games. * Discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games. * Find out how to integrate sound and music into your game. About the Author Alan Thorn is a well-traveled freelance developer and technical consultant living in London. With more than seven years of industry experience, he delivers creative solutions to some of the biggest names in the entertainment and leisure business. He is also the author of DirectX 9 User Interfaces: Design and Implementation and DirectX 9 Graphics: The Definitive Guide to Direct3D.


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