[share_ebook] Irrlicht 1.7 Realtime 3D Engine: Beginner’s Guide - Aung Sithu Kyaw

Author: Aung Sithu Kyaw

Date: 2011

Pages: 272

Publisher: Packt Publishing

Category: Software

Posted on 2012-02-10, by 4bookholic.


Irrlicht 1.7 Realtime 3D Engine: Beginner’s Guide

Irrlicht 1.7 Realtime 3D Engine: Beginner’s Guide
Aung Sithu Kyaw | Packt Publishing | 2011 | 272 pages | English | PDF

Create complete 2D and 3D applications with this cross-platform, high performance engineA comprehensive guide for C++ programmers to learn Irrlicht from scratchLearn to add, manipulate, and animate meshesManage scenes, nodes, and camerasUse particle systems, shaders, and lights for enhancementWritten in beginner's guide style with exhaustive explanations of code and plenty of screenshots added in for ease of learningIn DetailThe Irrlicht Engine is a cross-platform high-performance real-time 3D engine written in C++. It features a powerful high-level API for creating complete 3D and 2D applications such as games or scientific visualizations.Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide will teach you to master all that is required to create 2D and 3D applications using Irrlicht, beginning right from installation and proceeding step-by-step to deployment.Beginning with installation, this book guides you through creating a basic template application, followed by meshes, overlays, and UI. You will then scan through data types, nodes, scenes, camera, lights, and particle systems. Finally, you will learn about some advanced concepts such as handling data, files, and shaders, followed by the last stage - deployment.This book is a step-by-step guide to Irrlicht that starts at an easy level for beginners and then gradually works to more advanced topics through clear code examples and a number of demos, which illustrate theoretical concepts.What you will learn from this bookSet up Irrlicht on different platformsCreate your very first empty application using different platforms and IDEsApply textures to meshes, load, and access themAdd and manipulate imagesChange the graphical layout of the user interfaceLearn about data types to access objects in a 3D space and facilitate the workflowManipulate and manage scenesSet up a custom node and animate it using Node AnimatorLearn how to move the cameraAdd prefabricated and custom camerasAdd, manage, and manipulate lightsCreate eye-candy effects with particle systemsHandle data and files with IrrlichtImplement shaders for complex effectsDeploy your applicationApproachA beginner's guide with plenty of screenshots and explained code.Who this book is written forIf you have C++ skills and are interested in learning Irrlicht, this book is for you. Absolutely no knowledge of Irrlicht is necessary for you to follow this book!



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