Learn To Code Trading Card Game Battle System With Unity 3d

Category: Business


Posted on 2019-05-13, by fubber.

Description

G-PLearn-To-Code-Trading-Card-Game-Battle-System-With-Unity-3-D.jpg

Learn To Code Trading Card Game Battle System With Unity 3d
mp4 | AVC: 1920x1080 G_P| Audio:AAC LC 192 Kbps | Total files:181 | mp4, zip, txt, vtt, html | 4.04 GB
Genre: eLearning | Language: English



General:


What you'll learn

Create beautiful custom cards and creatures for your game
Show enlarged previews when you are hovering over a card or a creature
Enable card rotation and design a custom card back
Highlight cards that your players can play and creatures that can attack this turn with glows around their border
2 different ways to drag cards in trading card games: just dragging cards onto the battlefield area to play them, or dragging onto a specific target to cast spell or attack with creatures
Show targeting gizmo with an arrow and a target icon when attacking with creatures or casting spells
Create adaptive layouts for your player's hand and table areas. We are not using pre-determined places for cards. All the creatures and cards will always remain centered
Make a Hearthsone-styled mana pool with 10 mana crystals. Players start the game with 0 mana and in the start of each turn they will receive 1 mana crystal
Create framed Hero portraits and round Hero Power buttons
Create a burning rope that will measure time left until the end of the turn
Create decks with variable thickness. The more cards your deck contains - the thicker it looks
Separate Visual and Logical part of your game (aka server - game client)
Create a simple system to manage, edit and create new cards, creatures or Hero classes
Manage turns in trading card games
Establish the most basic game mechanics of playing creatures and attacking opponent's creatures or opponent's Hero
Create custom effects for your spells and Hero Powers
Create diverse creature effects that might be triggered: when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc.)
Determine "game over" conditions and show some end game animations or events
Create a simple computer AI that will control opponent's Hero

Course content
Expand all 70 lectures15:20:59
+Introduction
2 lectures19:34
+Cards
11 lectures02:23:54
+Battle Scene Visual Layout
14 lectures03:05:18
+Preparing To Introduce Logic Scripts To Our Game
12 lectures02:33:17
+Basic Game Mechanics
17 lectures04:22:16
+Advanced Game Mechanics
9 lectures02:35:23
+Bonus Section / Downloads Section
5 lectures02:08
Requirements

First couple of Sections in this course are very beginner friendly. In these Sections we spend most of the time working in Unity Editor. So anyone can learn how to make and rotate cards, create other visual elements that are used in this game.
In Sections 4-6 we use some advanced scripting techniques to establish all the processes that happen in our game Logic, write AI scripts and so on. So for the final lectures of this course it is best if you have some previous experience with C#. I try to explain everything that I am doing as much as I can.
You should install the latest version of Unity3D to work on this course and open example projects that are provided with this course (to develop this game I used Unity 5.4 beta, so any version of Unity after 5.4 will do).

Description

This course provides a full guide on trading card game battle mechanics.

The material in this course is divided into 6 Sections. Section 1 features a short introduction to the course.

In Section 2 we will focus on making cards. We will use Unity UI features to create both faces and card backs of our cards. Spell cards and creature cards will be designed a bit differently. Creature cards will have distinctive oval frames around creature images. You will learn how to rotate cards that are made with Unity UI properly. We will do some scripting to make a simple system that will allow us to create and edit our cards as assets in Unity.

In Section 3 we will continue working on different visual elements: mana pools, rope timer, hero portraits, end turn button and so on. By the end of this Section we will assemble a visual layout of our Battle Scene that our players will see in the final version of the game. We will also explore several scripts that will help us drag cards in the game, organize and display enlarged previews of cards and creatures.

In Section 4 we will prepare our project for bringing in all the scripts that will handle Logic in our game. We`ll start by taking a look at a small slideshow that will explain the relationship between Visual and Logical parts of our game. We`ll add several new Visual features - Damage Effects that will display amounts of damage taken by creatures or heroes in the game, a simple system that will show messages in the start of each turn and targeted dragging for spell cards and creature attacks.

Section 5 is the most complicated Section of this course in terms of scripting. We`ll bring all the remaining scripts, including all the Logic scripts into our project. Our goal for this Section is to establish the most basic game mechanics of drawing cards from deck, playing creatures onto the battlefield and attacking either our opponent`s hero or his creatures. We will also discuss turn management and test our burning rope timer.

In the final section of this course you will learn to create spell and creature effects for your game. Creature effects might be caused when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc.). We will also take a look at a simple AI script that will control our opponent`s behavior and let us play this game against the computer.

I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course. All these assets that are used to create cards, creatures, hero powers and other game elements are free for commercial use and available for download with this course. You can find detailed info on art and scripting assets and links to some other useful resources in the Credits file that you can download with this course.
Who this course is for:

This course is for trading card game enthusiasts and for people who are interested in making card games like Hearthstone and Magic the Gathering. It will help you both build your own trading card game and explore what happens behind the scenes in your favorite trading card games.




Video:

Width: 1920 pixels
Height: 1080 pixels
Format: AVC
Codec: AVC
Duration: 16min 5s
Bit rate: 541 Kbps
Frame rate: 30.000 fps
Aspect ratio: 16:9
Bit depth: 8 bits
Color space: YUV
~Golden_Plaza~
Subtitles: N/A


Audio:

Audio track: 1
Language: N/A
Codec: AAC LC
Channels: 2
Bit rate: 192 Kbps N/A
Compression: Lossy
Sampling rate: 48 Khz


G-PLearn-To-Code-Trading-Card-Game-Battle-System-With-Unity-3-D.jpg
G-PLearn-To-Code-Trading-Card-Game-Battle-System-With-Unity-3-D.jpg
G-PLearn-To-Code-Trading-Card-Game-Battle-System-With-Unity-3-D.jpg
G-PLearn-To-Code-Trading-Card-Game-Battle-System-With-Unity-3-D.jpg

download.png
Download from NitroFlare


http://nitroflare.com/view/176AD2AF47B1559/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z01
http://nitroflare.com/view/062E507A8CE1BF9/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z02
http://nitroflare.com/view/BA558BDDC42A8DC/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z03
http://nitroflare.com/view/9386E63CF11E7BE/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z04
http://nitroflare.com/view/9C89D8EAACDC965/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z05
http://nitroflare.com/view/2974ECC19B67A18/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z06
http://nitroflare.com/view/8FC533A054E9831/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.zip


Download from UploadGig


https://uploadgig.com/file/download/4Dbd9c3d4c1e818e/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z01
https://uploadgig.com/file/download/1ca249B38ebc54Af/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z02
https://uploadgig.com/file/download/D73b181F8b8b2497/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z03
https://uploadgig.com/file/download/5Ad253cd2A77028b/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z04
https://uploadgig.com/file/download/d91813AC302fcFac/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z05
https://uploadgig.com/file/download/4221c82ae1af036a/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.z06
https://uploadgig.com/file/download/4c5277549AC59aA5/G_PLearn_To_Code_Trading_Card_Game_Battle_System_With_Unity_3D.zip


Extract the archives with Winrar 5 or WinZip(zip files) & password
Password: Golden_Plaza


Sponsored High Speed Downloads
7726 dl's @ 2978 KB/s
Download Now [Full Version]
5661 dl's @ 2251 KB/s
Download Link 1 - Fast Download
8492 dl's @ 3186 KB/s
Download Mirror - Direct Download



Search More...
Learn To Code Trading Card Game Battle System With Unity 3d

Search free ebooks in ebookee.com!


Links
Download this book

No active download links here?
Please check the description for download links if any or do a search to find alternative books.


Related Books

  1. Ebooks list page : 40484
  2. 2019-05-04Learn To Code Trading Card Game Battle System With Unity 3D
  3. 2017-04-18Learn To Code Trading Card Game Battle System With Unity 3D
  4. 2019-04-29Skillshare Develop Trading Card Game Battle System With Unity 3D Part Xiv Targeting System Messag...
  5. 2019-04-29Skillshare Develop Trading Card Game Battle System With Unity 3D Part Xii Visual Looks Character ...
  6. 2019-04-29Skillshare Develop Trading Card Game Battle System With Unity 3D Part Xix Testing The Basic Game ...
  7. 2019-04-29Skillshare Develop Trading Card Game Battle System With Unity 3D Part V Simple Advanced Dragging ...
  8. 2019-03-17Skillshare Develop Trading Card Game Battle System With Unity 3D Part Xvii Table Hand Script Conf...
  9. 2019-03-17Skillshare Develop Trading Card Game Battle System With Unity 3D Part Vii Making A Mana Pool-Illi...
  10. 2019-03-17SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART IX CREATING A TIMER 3D DECK...
  11. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART XII VISUAL LOOKS CHARACTER ...
  12. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART XXI GAME OVER RESTART COMPU...
  13. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART XVII TABLE HAND SCRIPT CONF...
  14. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART XV NEW DRAGGING SCRIPTS AND...
  15. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART XIX TESTING THE BASIC GAME ...
  16. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART XIV TARGETING SYSTEM MESSAG...
  17. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART XIII DAMAGE EFFECTS-iLLiTERATE
  18. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART VII MAKING A MANA POOL-iLLi...
  19. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART VI CREATING CARD PREVIEWS G...
  20. 2019-03-16SKILLSHARE DEVELOP TRADING CARD GAME BATTLE SYSTEM WITH UNITY 3D PART V SIMPLE ADVANCED DRAGGING ...

Comments

No comments for "Learn To Code Trading Card Game Battle System With Unity 3d".


    Add Your Comments
    1. Download links and password may be in the description section, read description carefully!
    2. Do a search to find mirrors if no download links or dead links.
    Back to Top