[share_ebook] Learn cocos2d Game Development with iOS 5 By Steffen Itterheim , Andreas Low

ISBN: 1430238135

Category: Technical

Tag: Game Development


Posted on 2011-11-29, by soc_arm7.

Description

Learn cocos2d Game Development with iOS 5

Learn cocos2d Game Development with iOS 5 By Steffen Itterheim , Andreas Low
Publisher: Apr,.,ess 2011 | 532 Pages | ISBN: 1430238135 | EPUB + PDF | 6 MB + 25 MB


Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you:
The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua.
Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.

This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.

What you’ll learn

The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua.

Who this book is for
The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.

Download

http://www.filesonic.com/file/4042039464/Learn.cocos2d.Game.Development.with.iOS.5.Nov.2011.epub

 

http://www.filesonic.com/file/4042034984/Learn.cocos2d.Game.Development.with.iOS.5.pdf


Sponsored High Speed Downloads
7386 dl's @ 3387 KB/s
Download Now [Full Version]
9542 dl's @ 2769 KB/s
Download Link 1 - Fast Download
6363 dl's @ 2487 KB/s
Download Mirror - Direct Download



Search More...
[share_ebook] Learn cocos2d Game Development with iOS 5 By Steffen Itterheim , Andreas Low

Search free ebooks in ebookee.com!


Links
Download this book

No active download links here?
Please check the description for download links if any or do a search to find alternative books.


Related Books


Comments

No comments for "[share_ebook] Learn cocos2d Game Development with iOS 5 By Steffen Itterheim , Andreas Low".


    Add Your Comments
    1. Download links and password may be in the description section, read description carefully!
    2. Do a search to find mirrors if no download links or dead links.
    Back to Top