Learning Stencyl 3.x Game Development: Beginner's Guide

ISBN: 1849695962

Category: Technical

Tag: Game Development

Posted on 2013-09-30, by pherick.


Innes Borkwood, "Learning Stencyl 3.x Game Development: Beginner's Guide"
English | ISBN: 1849695962 | 2013 | 336 pages | PDF, EPUB | 14 MB

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ' anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the
Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.
This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world.
 Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers.
 You will learn all the essential skills required to develop a video game from scratch ' right through to publishing a game on the Internet and testing games on the most popular mobile devices.



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