LiveLessons - OpenGL Essentials

Category: Tutorial

Tag: Solution Manual

Posted on 2014-06-18, by MMBlearning.

LiveLessons - OpenGL Essentials | 1.67 GB Genre: E-Learning Graphics programming is prevalent in many aspects of modern software development; and the need for graphics programmers is perhaps most felt with the explosion of game and graphics-oriented apps. OpenGL is at the center of this new wave of graphics-oriented programming as the chief rendering library for cross-platform development. Quality educational material is a necessity for newcomers to the field. OpenGL Essentials LiveLessons introduces viewers to graphics programming through a moderately deep-dive into shader programming and the OpenGL API. Dr. Paul Varcholik guides viewers with a practical, hands-on approach to modern OpenGL application development. While these videos are geared towards programmers, no prior knowledge of graphics programming or 3D math is required. The lessons begin with Hello, World! style rendering (drawing a single point and triangle) and extend into introductory lighting models including ambient and diffuse lighting, specular highlights, point lights, and spot lights. The videos also cover texture mapping, environment mapping, normal mapping, and color blending and introduce viewers to 3D math in a straight-forward, stress-free fashion. Dr. Paul Varcholik is a twenty year veteran of the software development industry and has spent the past ten years writing video games. He was a lead software engineer at Electronic Arts working on titles including John Madden NFL Football and Superman Returns. He is currently a programming instructor at the Florida Interactive Entertainment Academy (FIEA) a graduate degree program in game development at the University of Central Florida. Paul is also the author of Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming. Skill Level All Levels What You Will Learn OpenGL 4.4 API essentials How to write shaders using OpenGL Shading Language (GLSL) The 3D mathematics behind 3D graphics How to load and render 3D models Mapping textures to 3D objects Ambient and diffuse lighting, specular highlights, point lights, and spotlights Environment mapping, fog, normal mapping, and color blending Survey additional topics in modern rendering, including post processing, shadow mapping, skeletal animation, geometry and tessellation shaders, deferred rendering, global illumination, and compute shaders. Who Should Take This Course Developers looking for a practical introduction to 3D rendering and modern OpenGL ================================================================ ================================================================

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