[share_ebook] Mathematics and Physics for Programmers


Author: Danny Kodicek, John P Flynt

Date: 2011-09-28

ISBN: 1435457331

Pages: 592

Language: English

Publisher: Course Technology PTR

Category: Technical

Tag: Game Development


Posted on 2012-01-12, by LionFar.

Description


Title:Mathematics and Physics for Programmers
Author:Danny Kodicek, John P Flynt
Publisher:Course Technology PTR
ISBN:1435457331
ISBN13:
Date2011-09-28
Pages:592
Language:English
Format: PDF
Size:7.64 MB

Description:The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics skills they need to develop even simple games. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, SECOND EDITION teaches beginning game programmers they skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to more complex topics, the book combines theory and practice and the reader develops a number of games throughout the course of the book. With the concepts and techniques presented in the book, readers should be able to program a number of standard casual game types, including Mario-style platformers, driving simulations, puzzle games, and a simple first-person shooter. They will also gain a basic understanding of 2D and 3D geometry.


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