[share_ebook] Microsoft DirectX 9 Programmable Graphics Pipeline

Author: Kris Gray

Date: July 30, 2003

ISBN: nfuse your graphics progr

Pages: 496

Language: English

Publisher: Microsoft press

Category: Technical

Tag: Game Development

Posted on 2008-03-25, by hidamax.


    Book Cover: [share_ebook] Microsoft DirectX 9 Programmable Graphics Pipeline
  • Author: Kris Gray
  • Publisher: Microsoft press
  • Publish Date: July 30, 2003
  • Pages: 496
nfuse your graphics programs with stunning realism and amazing visual effects!

Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX team—as well as insights from leading-edge video card manufacturers—into step-by-step instruction and best practices for exploiting the programmable pipeline. You’ll see how to program shaders in assembly-language as well as the new high-level shader language (HLSL)—and you get complete code walkthroughs for all the sample programs and the DirectX 9 SDK.

Discover how to:
•Program vertex shaders to create transformations, apply vertex fog, or deform geometry
•Generate 2-D image effects?such as output color inversion—with pixel shaders
•Use HLSL to add a semi-transparent glow effect by combining a vertex shader and frame buffer blending
•Produce a metallic paint effect by combining a vertex shader, a pixel shader, and a texture shader with multilayer texture blending
•Incorporate reflective surfaces into your 3-D scenes by applying an environment-map effect
•Experiment with the EffectEdit SDK sample to load and edit effect files and preview results on the fly
•Package multiple object-rendering techniques into a single effect for simpler pipeline state management

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