[share_ebook] Modeling a Character in 3DS Max, Second Edition

Author: Paul Steed

Date: January 10, 2005

ISBN: 978-1556220883

Pages: 584

Language: English

Publisher: Jones & Bartlett Publishers; 2nd edition

Format: pdf

Category: Technical

Tag: Game Development

Posted on 2010-02-16, updated at 2010-09-29, by pankaj66866.


Modeling a Character in 3DS Max, Second Edition

Modeling a Character in 3DS Max, Second Edition Product Description

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes

About the Author

Paul Steed is widely considered to be the dominant 3D game modeler and animator in the business. He has worked in the computer game industry for nearly 14 years, and is currently the Creative Director for Xbox at Microsoft. His career spans six companies and over 15 shipped titles or online products. Most well-known for his character models, animations, and plan files while at id Software (Quake II, Quake III Arena, and Quake III Team Arena), he also worked on the Wing Commander series at Origin Systems. As a producer at WildTangent, he used the Internet to unleash a small but popular online-delivered, Tempest-inspired third-person shooter called Betty Bad. His popular dancing girl visualizers that work with the Winamp plug-in remain some of the most highly downloaded pieces of content. Steed has written articles for Game Developer magazine and tutorials for his "Thinking Outside the Box" column on Loonygames.com. He is a frequent speaker at the annual Game Developer Conference and is into-high polygon women, his family, his truck, and playing pool.

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