[share_ebook] Networked Graphics: Building Networked Games and Virtual Environments [ReUpload]

ISBN: 9780123744234

Pages: 536

Language: English

Publisher: Morgan Kaufmann

Format: pdf

Category: Technical


Posted on 2012-02-05, by ecabuk.

Description



This broad-ranging ebook equips programmers and designers with a thorough grounding in the methods used to produce truly network-enabled laptop or computer graphics and game titles. Created for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text provides a broad watch of what varieties of different architectural designs can be found in present techniques, and readers will discover the tradeoffs in attaining program requirements on the Internet. The book explains the foundations of networked graphics, then explores actual systems in depth, and finally considers requirements and extensions. Quite a few circumstance scientific tests and examples with working code are showcased all through the text, covering groundbreaking educational study and army simulation programs, as nicely as market-top video game patterns.  
    • Everything designers need to have to know when establishing networked graphics and games is covered in a single quantity - no require to check with several sources.
 
    • The numerous examples throughout the text attribute real simulation code in C++ and Java that builders can use in their own design and style experiments.
 
    • Circumstance studies describing genuine-entire world programs demonstrate how specifications and constraints can be managed.
 

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