[share_ebook] Networked Graphics: Building Networked Games and Virtual Environments


Author: Anthony Steed, Manuel Fradinho Oliveira

Date: 2009-12-04

ISBN: 9780123744234

Pages: 536

Language: English

Format: pdf

Category: Technical


Posted on 2012-01-03, by ecabuk.

Description



This broad-ranging e-book equips programmers and designers with a thorough grounding in the tactics utilised to generate truly network-enabled computer graphics and video games. Published for graphics/game/VE builders and college students, it assumes no prior expertise of networking. The text provides a broad look at of what types of diverse architectural patterns can be discovered in existing methods, and viewers will find out the tradeoffs in accomplishing technique specifications on the World wide web. The e-book explains the foundations of networked graphics, then explores real programs in depth, and lastly considers standards and extensions. Many circumstance scientific studies and examples with working code are showcased throughout the text, covering groundbreaking academic investigation and military simulation systems, as properly as business-major video game patterns.  
    • Every little thing designers need to know when establishing networked graphics and online games is covered in 1 volume - no want to consult many sources.
 
    • The many examples through the text characteristic true simulation code in Do++ and Java that developers can use in their possess style experiments.
 
    • Case scientific studies describing actual-entire world methods present how needs and constraints can be managed.
 

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