OpenGL Game Development ( code)

Author: Chris Seddon

Format: PDF

Category: Technical

Tag: Game Development

Posted on 2007-06-22, updated at 2007-12-21. By anonymous.


  • Author: Chris Seddon

The book focuses on building two separate programs: a map editor and a game engine, with special emphasis on using multi-texturing, texture compression, and point parameters; creating special effects like animated water, animated water sprays, transparencies, and skyboxes; writing optimised code for video cards; extending OpenGL filtering; and achieving the latest graphics effects such as anisotropic.

Describes step-by-step everything the OpenGL developers needs to know about windows programming and OpenGL including how use multi-texturing.

About the Author

Chris Seddon is a graduate of the computer studies department of Seneca College of Applied Arts and Technologies and has more than eight years of programming experience. He owns and operates an independent game company called Vicious Software, where he is the lead designer and programmer of computer games and software. This is his first book with Wordware Publishing.

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