[PDF] How to create a Flappy Bird inspired iPhone game in Swift 2

ISBN: 5f0b1f73ad

Category: Tutorial

Posted on 2018-01-29, by luongquocchinh.


Author: How to create a Flappy Bird inspired iPhone game in Swift 2 | Category: Video (tutorials, how-to, etc.) | Language: English | ISBN: 5f0b1f73adee48a8b7476b4796ab8998 |

Description: How to create a Flappy Bird inspired iPhone game in Swift 2 MP4 Video: AVC 1280x720 Audio: AAC 44KHz 2ch Duration: 7.5 Hours 1.82 GB Genre: eLearning Language: English See how I create a socially integrated and monetized game. Everything you need to create an immersive game using Swift 2 PREVIOUS UPDATE: Saving the user's High score to local storage using NSUserDefault and updating a third party SDK in your project (Chartboost SDK). The How to create iPhone Flappy Birds inspired iPhone game with Swift Course is a comprehensive step by step course. You will learn how to put a modern, socially integrated and monetised iPhone game together. The inspiration for the course comes from the world famous game Flappy Birds. Let me be very clear on my next point. The concepts you will learn in this course can be applied to any idea you have for an iPhone game. In the 40 lectures and over 7 hours of content, we will start by covering off all the basis to get you going. We will install Xcode and run through the basics of the Xcode environment. We will then moving on quickly to start building the scenes and background to our game. After that we will build the pipes and the main character. Not long after that we will look at introducing physics properties to our game objects. Now are our game is starting to take shape. We can them look at how our user is going to score in the game. Once that is all done we will introduce Chartboost ads to monetise our game. Then we will integrate our game with two the biggest and best social media networks Facebook and Twitter. We will also connect our game up to a Game Center Leaderboard to track our users high scores. Once we have complete all of that I will finish off on talking the next steps I think you should take Ive done all the research, read the Swift documentation, searched the web for how to perform certain functions in an iOS game and put all the ideas and concepts into one complete package. There is no need to look any further: This course is a one stop shop to get you started in building your own unique iPhone game.

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