RALOAD - The Actually Useful Programming Library Ebooks

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Posted on 2013-10-27, by eaload.

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The Actually Useful Programming Library Ebooks

English | 232 eBooks | PDF, EPUB Genre: E-Learning 3D Design - Programming:
|-3D Game Engine Architecture - Eberly - Morgan Kaufmann (2005).pdf |-Beginning OpenGL Game Programming 2e - Benstead - Course tech (2009).pdf |-Blender 2.5 Hotshot - Herren~o - Packt (2011).pdf |-Introducing Maya 2011 - Derakhshani - Sybex (2010): |.|-Introducing Maya 2011 - Derakhshani - Sybex (2010) - Resource Disk.iso.zip |.|-Introducing Maya 2011 - Derakhshani - Sybex (2010).pdf |-Introducing Mudbox - Kermanikian - Wiley (2010).pdf |-Mastering Autodesk Maya 2011 - Keller - Wiley (2010): |.|-Mastering Autodesk Maya 2011 - Keller - Wiley (2010) - Project Files.rar |.|-Mastering Autodesk Maya 2011 - Keller - Wiley (2010).pdf |-Multi-Threaded Game Engine Design - Harbour - Course Tech (2011).pdf |-OGRE 3D 1.7 Beginner's Guide - Felix Kerger - Packt (2010).pdf |-Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011): |.|-Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011) - Source Code.zip |.|-Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011).pdf |-Unity: |.|-Beginning 3D Game Development with Unity - Blackman - Apress (2011): |.|.|-Apress.Beginning.3D.Game.Development.with.Unity.May.2011.epub |.|.|-Apress.Beginning.3D.Game.Development.with.Unity.May.2011.mobi |.|.|-Beginning 3D Game Development with Unity - Blackman - Apress (2011).pdf |.|-Creating Games with Unity and Maya - Watkins - Focal Press (2011).pdf |.|-Unity 3 Game Development Hotshot - Wittayabundit - Packt (2011).pdf |.|-Unity 3D Game Development by Example Beginners Guide - Mclean - Packtpub (2010) - Cropped.pdf |.|-Unity 3D Game Development by Example Beginners Guide - Mclean - Packtpub (2010).pdf |.|-Unity Game Development Essentials - Goldstone - Packt (2009): |.|.|-Unity Game Development Essentials - Goldstone - Packt (2009) - Assets and code.zip |.|.|-Unity Game Development Essentials - Goldstone - Packt (2009).pdf Agile|-- Best Practices: |-Beautiful Code - (O'Reilly 2007).pdf |-Beautiful Data - (O'Reilly 2009).pdf |-Clean Code - A Handbook of Agile Software Craftsmanship - Martin - Prentice Hall (2009).pdf |-Design Patterns Elements of Reusable Object Oriented Software (Crappy HTML to pdf version).pdf |-Extream Programming Explained Embrace Change 1e - Beck - Creative Commons (2000).pdf |-Extream Programming Explained Embrace Change 2e - Beck - Creative Commons (2005).chm |-Head First Object Oriented Analysis and Design - O'Reilly (2007).pdf |-Scrum in Action Agile Software Project Management and Development - Pham - Course Tech (2012).pdf |-The Art of Agile Development - (2008).pdf AI: |-AI for Game Developers -|-Bourg, Seeman - O'Reilly (2004): |.|-AI for Game Developers -|-Bourg, Seeman - O'Reilly (2004) - Examples.rar |.|-AI for Game Developers -|-Bourg, Seeman - O'Reilly (2004).pdf |-AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors - New Riders (2003).chm |-AI Game Engine Programming - Schwab - Charles River Media (2004).pdf |-Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006): |.|-Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006) - Source Code.rar |.|-Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006).pdf Assembly: |-Guide to Assembly Language - Streib - Springer (2011).pdf Audio: |-DAFX - Digital Audio Effects - Zolzer - Wiley (2002) .pdf |-The Theory and Technique of Electronic Music (Draft) - Puckette - World Scientific (2006).pdf C - C++: |-Beginning C++ Through Game Programming 3e - Dawson - Course Tech (2011).pdf |-C++ for Everyone 2e - Horstmann - Wiley (2012).pdf |-C++ for Programmers - Deitel - Deitel (2009): |.|-C++ for Programmers - Deitel - Deitel (2009).chm |.|-C++ for Programmers - Examples - Deitel - Deitel (2009).zip |-C++ How to Program - Dietel - Prentice Hall (2011) .pdf |-The C Programming Language 2nd - Kernighan, Ritchie - Prentice Hall (1988).pdf C# - .Net - XNA - Visual Studio: |-Agile Principles Patterns and Practices In C# - Martin - Prentice Hall (2007) - From HTML.pdf |-C#|-Game Programming For Serious Game Creation - Schuller - Course Tech (2011).pdf |-C# 4.0 Unleashed - Smet - Sams (2011).pdf |-C# 2010 and the .NET 4 Platform 5e - Troelsen - Apress (2010).pdf |-Learning XNA 4.0 - Reed - O'Reilly (2011).pdf |-Microsoft Visual Studio 2010 Unleashed - Snell, Powers - Sams (2010).pdf |-MS 10226A - Programming in C# with Visual Studio 2010 Trainer Handbook: |.|-MS 10226A - Programming in C# with Visual Studio 2010 - Lab Manual.pdf |.|-MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol1.pdf |.|-MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol2.pdf |-Programming C# 4.0 6e - Griffiths, Adams, Liberty - O'Reilly (2010).pdf |-Software Testing with Visual Studio 2010 - Levinson - Addison-Wesley (2011).pdf |-Visual Studio 2010 and NET 4 Six in One - Wrox (2010).pdf |-XNA 4.0 Game Development by Example - Jaegers - Packt (2010).pdf Clojure: |-Programming Clojure - Halloway - Pragmatic (2009).pdf |-The Joy of Clojure - Fogus, Houser - Manning (2010).pdf Computer Science: |-Computer Organization And Design The Hardware Software Interface - Patterson, Hennessy - Morgan Kaufmann (2005).pdf |-Core Techniques and Algorithms in Game Programming - Dalmau - New Riders (2003).pdf |-Data Structures for Game Programmers - Penton - Premier (2003).pdf |-Head First Object Oriented Analysis and Design - McLaughlin, Pollice, West - O'Reilly (2007).pdf |-Software Engineering for Game Developers - Flynt, Salem - Thomson (2005).pdf |-Structure and Interpretation of Comptuer Programs: |.|-MIT CS 6.001 Lecture Notes.zip |.|-SICP 2e (HTML Based) - Ableson, Sussman*2 - MIT Press (1996).pdf |.|-SICP 2e (Large Text) - Ableson, Sussman*2 - MIT Press (1996).pdf |-The Object-Oriented Thought Process - Weisfeld - Addison-Wesley (2009).pdf D: |-Learn to Tango with D - Bell, Igesund, Kelly, Parker - Apress (2007).pdf |-The D Programming Language - Alexandrescu - Addision-Wesley (2010).pdf Design: |-Typography - Smashing (2011).pdf Domain Specific Languages: |-DSLs in Action - Ghosh - Manning (2011).pdf Erlang: |-Erlang and OTP in Action - Logan, Merrit, Carlsson - Manning (2010).pdf |-Erlang Programming - Cesarini, Thompson - O'Reilly (2009).pdf |-Programming Erlang - Armstrong - Pragmatic (2007).pdf Flash: |-Flash Professional CS5 Visual QuickStart Guide - Ulrich - Peachpit (2011).pdf Game Design: |-Beginning Game Level Design - Feil, Scattergood - Course Tech (2005).pdf |-Chris Crawford on Game Design - Crawford - New Riders (2003).chm |-Game Architecture and Design - Rollings, Morris - New Riders (2004).pdf |-Game Character Design Complete - Franson, Thomas - Course Tech (2007).pdf |-Game Design Foundations - Pedersen - Wordware (2003).chm |-Game Design Theory and Practice - Rouse - Wordware (2005).chm |-Postmortems From GameDeveloper - Grossman - CMP (2003).pdf |-Ultimate Game Design Building Game Worlds - Meigs - McGraw-Hill (2003).pdf Go: |-Learning Go - Gieben (2011).pdf Haskell: |-Haskell Language Report 2010.pdf |-Learn You a Haskell for Great Good - Lipovaca - No Starch (2011).pdf |-Real World Haskell - O’Sullivan, Goerzen, Stewart - O'Reilly (2009).pdf HTML - CSS: |-Canvas Pocket Reference - Flanagan - O'Reilly (2011).pdf |-HTML5 and CSS3 - Hogan - Pragmatic (2010): |.|-HTML5 and CSS3 - Hogan - Pragmatic (2010) - Code.zip |.|-HTML5 and CSS3 - Hogan - Pragmatic (2010).pdf |-HTML5 for Web Designers - Keith - A Book Apart (2010).pdf |-Learn HTML and CSS with w3schools - Wiley (2010).pdf |-Pro HTML5 Programming - Lubbers, Albers, Salim - Apress (2010).pdf |-Smashing CSS - Meyer - Wiley (2010).pdf Java: |-Beginning Java SE 6 Game Programming 3e - Harbour - Course Tech (2012).pdf |-Big Jave (4th Ed) - Cay Horstmann - Wiley (2010).pdf |-Java - How to program 9e - Deitel - Deitel (2012).pdf |-Java and Mac OS X Developer Reference - Wiley (2010).pdf Javascript: |-Eloquent Javascript - No Starch (2011).pdf |-jQuery - Recipes a Problem Solution Approach - Apress (2010).pdf |-jQuery 1.4 Reference Guide - Packtpub (2010).pdf |-jQuery in Action - Manning (2008).pdf |-jQuery Pocket Reference - O'Reilly (2011).pdf |-jQuery Recipes - A Problem Solution Approach - Apress (2010).pdf |-jQuery.1.4.Reference.Guide - Packtpub (2010).pdf |-Practical Prototype and script.aculo.us - Apress (2008).pdf |-Pragmatic Guide to Javascript - Pragmatic (2010).pdf |-Prototype and script.aculo.us - Pragmatic (2007).pdf Lisp: |-Land of Lisp - Barski (No Starch Press 2011).pdf Maths: |-3D Geometry Tutorials - Geometric Tools (2008).rar |-3D Math Primer for Graphics and Game Development - Dunn, Parberry - Wordware (2002).pdf |-A Beginners Guide to Graph Theory 2e - Wallis - Birkhauser (2007).pdf |-A First Course in Linear Algebra - ver 2.22 - Beezer (2011): |.|-00 Textbook - KindleDX.pdf |.|-00 Textbook - Sony505.pdf |.|-00 Textbook.pdf |.|-01 Archetype summary.pdf |.|-02 Flashcards.pdf |.|-03 Sage Supplement Files.zip |.|-03 Sage Supplement.pdf |-A Problem Course in Mathematical Logic - Bilaniuk - Creative Commons (2003).pdf |-Algorithmic Graph Theory - Joyner, Nguyen, Cohen - Creative Commons (2011).pdf |-An Introduction To Linear Algebra - Kuttler (2010).pdf |-An Introduction to Modern Mathematical Computing with Maple - Borwein, Skerritt - Springer (2011).pdf |-Beginning Math and Physics for Game Programmers - Stahler - New riders (2004).chm |-Calculus 7e - Stewart - Brooks-Cole (2012).pdf |-Calculus for AP Early Trancendentals - Rogawski, Cannon - Freeman (2012).pdf |-Calculus Without Limits - Almost - Sparks - Self-Published (2005).pdf |-College Physics 9e - Serway, Vuille - Brooks-Cole (2011).pdf |-Combinatorics The Rota Way - Rota, Kunk, Yan - Cambridge (2009).pdf |-Engineering Mathematics 6e - Bird - Newnes (2010).pdf |-Game Physics - Eberly - Morgan Kaufmann (2004).pdf |-Jewish Problems - Khovanova, Radul - MIT (2011).pdf |-Linear Algebra and Its Applications 4e - Lay - Addison-Wesley (2012).pdf |-Linear Algebra and Its Applications 4e - Stang - Thompson (2006).pdf |-Linear Algebra in 25 Lectures - Denton, Waldron - Creative Commons (2011).pdf |-Mathematics and Physics for Programmers - Pallai - Charles River (2005).pdf |-Mathematics for 3D Game Programming and Computer Graphics 2e - Lengyel - Charles River (2004).pdf |-Physics For Game Programmers - Palmer -|-Apress (2005).pdf |-Physics for Scientists and Engineers with Modern Physics 8e - Serway, Jewett - Brooks-Cole (2010).pdf |-Precalculus 9e - Sullivan - Prentice Hall (2012).pdf |-Precalculus A Problems-Oriented Approach - Cohen - Thomson (2005).pdf |-Precalculus A Right Triangle Approach 4e - Beecher, Penna, Bittinger - Addison-Wesley (2012).pdf |-Technical Mathematics with Calculus - Calter - Wiley (2011).pdf |-Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010): |.|-Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Multivariable Solutions.zip |.|-Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Single Variable Solutions.zip |.|-Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010).pdf Objective-C - Cocoa - OS X: |-_Apple: |.|-Blocks Programming Topics - Apple (2011).pdf |.|-Cocoa Application Tutorial - Apple (2009).pdf |.|-Cocoa Fundamentals - Apple (2010).pdf |.|-Objective-C - Apple (2010).pdf |.|-OpenGL Programming Guide for Mac OS X - Apple (2011).pdf |.|-Quartz 2D Programming Guide - Apple (2009).pdf |-Beginning iPhone Games Development - Apress (2010).pdf |-Beginning Mac OS X Snow Leopard Programming - 7Summits (2010).pdf |-Beginning Mac Programming - Pragmatic (2010).pdf |-Cocoa and Objective C Up and Running - OReilly (2010).pdf |-Cocoa Programming a Quick Start Guide for Developers - Pragmatic (2010).pdf |-Cocoa Programming Developer's Handbook - Addison-Wesley (2010): |.|-Cocoa Programming Developer's Handbook - Addison-Wesley (2010) - Examples.zip |.|-Cocoa Programming Developer's Handbook - Addison-Wesley (2010).pdf |-Cocoa Recipes for Mac OS X - Peachpit (2010) .pdf |-Learn C on the Mac - Apress (2009).pdf |-Learn Cocoa on the Mac - Apress (2010).pdf |-Learn Objective–C on the Mac - Apress (2009).pdf |-Learning Objective-C 2.0 - Addison-Wesly (2011).pdf |-Mac Programming for Absolute Beginners - Apress - (2011).pdf |-Objective-C Developer Reference - Wiley (2011).pdf |-Objective-C for Absolute Beginners - Apress - (2010).pdf |-Objective-C Phrasebook -|-Addley-Weston (2011).pdf |-Objective-C Phrasebook - Addley-Weston (2011).pdf |-Objective-C Visual QuickStart Guide - Holzner - Peachpit (2010).pdf |-Pro Objective-C Design Patterns for iOS - Apress (2010).pdf |-Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).epub |-Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).pdf Perl: |-Modern Perl - Warden - Chromatic (2010).pdf Philosophy: |-Hackers and Painters - Graham (O'Reilly 2010).pdf Programming Languages: |-Concepts of Programming Languages.pdf |-Game Programming Golden Rules - Brownlow - Charles River (2004).pdf |-Programming Language Pragmatics 2e - Michael Scott - Morgan Kauffman (2006).pdf |-Seven Languages in Seven Weeks - Tate (Pragmatic 2010).pdf Python: |-Beginning Game Development with Python and Pygame - McGugan - Apress (2007).pdf |-Dive Into Python 3 - Pilgram - Creative Commons (2009): |.|-Dive Into Python 3 - Pilgram - Creative Commons (2009) - Examples.zip |.|-Dive Into Python 3 - Pilgram - Creative Commons (2009).pdf |-Hands-on Python Tutorial - Harrington - Loyola (2011).pdf |-Head First Python - Barry - O'Reilly (2011).pdf |-Invent Your Own Computer Games with Python 2e - Sweigart - Creative Commons (2010).pdf |-Learn Python The Hard Way 2e - Zed Shaw - (2011).pdf |-Learning Python 4e - Lutz - O'Reilly (2009).pdf |-Programming in Python 3 2e - Mark Summerfield - Addison Wesley (2009).pdf |-Programming Python 4e - O'Reilly (2010).pdf |-Python scripting for Computational Science 3e - Langtangen|-- Springer (2008).pdf |-The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).epub |-The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).pdf |-The Quick Python Book 2e - Vernon Ceder - Manning (2010).pdf RegEx: |-Regular Expressions Cookbook - Goyvaerts, Levithan - OReilly (2009).pdf Ruby - Rails: |-Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011) : |.|-Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011).epub |.|-Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011).pdf |-Clever Alogrithms (Not so clever code) - Brownlee (2011).pdf |-Crafting Rails Applications - (Pragmatic Mar 2011).pdf |-Eloquent Ruby - Olson (Addison Wesley 2011).pdf |-Metaprogramming Ruby - Perrotta (Pragmatic 2010).pdf |-Programming Ruby 1.9 3e - Pragmatic (2010).pdf |-Rails AntiPatterns - Addison-Wesly (2011).pdf |-Rails Test Prescriptions - Rappin (Pragmatic 2011).pdf |-Ruby Best Practices - O'Reilly (With cover 2009).pdf |-Ruby on Rails 3 Tutorial - Addison-Wesly (2011).pdf |-Ruby Programming - Jerry Ford - Course Tech (2011).pdf |-The Rails 3 Way 2nd Edition - Addison Wesley (2010).pdf |-The Well Grounded Rubyist - Black - Manning (2009): |.|-The Well Grounded Rubyist - Black - Manning (2009).pdf |.|-The Well Grounded Rubyist - Source Code - Black - Manning (2009).zip |-Using JRuby - Pragmatic (2011).pdf |-Why's (Poignant) Guide to Ruby - why the lucky stiff - Creative Commons (2005).pdf Scala: |-Programming in Scala 2e - Artima (2010).pdf Scheme: |-Simple Scheme - Introducing Computer Science - Harvey, Wright - MIT Press (1999).pdf |-Teach Yourself Scheme in Fixnum Days - Dorai Sitaram - Creative Commons (2004).pdf |-The Little Schemer - Friedman, Felleisen - MIT Press (1995).pdf |-The Seasoned Schemer - Friedman, Felleisen - MIT Press (1995).pdf Small Talk: |-Computer Programming using GNU Smalltalk - Go"kel - Creative Commons (2009): |.|-Computer Programming using GNU Smalltalk - Go"kel - Creative Commons (2009) - Source Code.zip |.|-Computer Programming using GNU Smalltalk - Go"kel - Creative Commons (2009).pdf |-Inside Smalltalk Vol 1 - LaLonde, Pugh - Prentice-Hall (1990).pdf |-Inside Smalltalk Vol 2 - LaLonde, Pugh - Prentice-Hall (1990).pdf |-Pharo by Example - Black, Ducasse, Nierstrasz, Pollet- Creative Commons (2009).pdf |-Smalltalk Best Practice Patterns (draft) - Kent Beck - Prentice-Hall (1996).pdf |-Smalltalk By Example - Sharp - Creative Commons (1997).pdf |-Smalltalk with Style - Kilmas, Skublics, Thomas - Printice-Hall (1996).pdf |-Smalltalk, Objects, and Design - Liu (Self Published 1999).pdf |-The Art and Science of Smalltalk - Lewis, Simon - Prentice Hall (1995).pdf Test-Driven Development: |-Test Driven Development A practicle Guide - David Astels (2003) chm.pdf |-Test-Driven Development By Example - Kent Beck (2002).chm |-Test-Driven Development By Example - Kent Beck (2002).pdf User Experience: |-The Elements of User Experience 2nd - Garrett (New Riders 2011).pdf Version Control: |-Version Control by Example - Sink - Creative Commons (2011).pdf
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