Real-Time Rendering, Fourth Edition

ISBN: 1138627003

Category: Technical

Tag: Game Development

Posted on 2018-08-02, by phaelx.


Date: 2018
Pages: 1198
ISBN-10: 1138627003
ISBN-13: 9781138627000
Author: Tomas Akenine-Möller, Eric Haines, Naty Hoffman

Size: 902 MB
Format: pdf
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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Computers & Technology >> Graphics & Design >> Rendering & Ray TracingComputers & Technology >> Programming >> Graphics & MultimediaComputers & Technology >> Games & Strategy Guides >> Game Programming

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