[share_ebook] ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0


Author: Wolfgang Engel

Date: October 25, 2003

ISBN: 978-1556229886

Pages: 400

Language: English

Publisher: Wordware Publishing, Inc.

Category: Technical

Tag: Game Development


Posted on 2008-03-26, by hidamax.

Description

    Book Cover: [share_ebook] ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
  • Author: Wolfgang Engel
  • Publisher: Wordware Publishing, Inc.
  • Publish Date: October 25, 2003
  • Pages: 400

Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0

Text focuses on a wide array of shader programming topics; including terrain geomorphing, cloth animation using vertex texturing, hemisphere lighting, water simulations, fog effects, and using effects buffers.


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