[request_ebook] ShaderX6: Advanced Rendering (ShaderX)


Author: Wolfgang Engel

Date: February 15, 2008

ISBN: 978-1584505440

Pages: 633

Language: English

Publisher: Charles River Media

Category: Technical

Tag: Game Development


Posted on 2008-11-25, updated at 2009-12-22, by abbysecured.

Description

    Book Cover: [request_ebook] ShaderX6: Advanced Rendering (ShaderX)
  • Author: Wolfgang Engel
  • Publisher: Charles River Media
  • Publish Date: February 15, 2008
  • Pages: 633
Product Description
Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and bring your graphics to a new level of realism. This collection offers time-saving solutions to help you become more effi cient and productive, and is a must-have reference for all shader programmers.

About the Author
Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.

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