Strategy Game Programming With Directx 9.0


Author: Todd Barron

Format: CHM

Category: Technical

Tag: Game Development


Posted on 2007-06-22, updated at 2008-03-03. By anonymous.

Description

  • Author: Todd Barron

This resource covers everything needed to create a strategy game using C++ and DirectX 9.0. It also outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more.



Contents:

Introduction

Part I - The Beginning

Chapter 1 - Learning From the Past

Chapter 2 - Getting Started with Windows

Chapter 3 - Game Mechanics

Chapter 4 - Planning Your Game Project



Part II - Building Blocks

Chapter 5 - Tile-Based Graphics

Chapter 6 - Interface Design and Development

Chapter 7 - Adding Sound to Your Game

Chapter 8 - Let There be Units!

Chapter 9 - Text Input and Beyond



Part III - Tool Development

Chapter 10 - World Editing Fun

Chapter 11 - 3D Animation



Part IV - Advanced Topics

Chapter 12 - Path-Finding

Chapter 13 - Particle Rendering

Chapter 14 - Network Programming Primer



Appendix A - Photoshop - The World's Best Texture Editor

Appendix B - Development Resources

Index

List of Figures

List of Tables

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