[request_ebook] The Dark Side of Game Texturing , 1st Edition


Author: David Franson

Date: March 23, 2004

ISBN: ISBN-10: 1592003508

Pages: 216

Language: English

Publisher: Course Technology PTR

Category: Technical

Tag: Game Development


Posted on 2008-07-17, by abbysecured.

Description

    Book Cover: [request_ebook] The Dark Side of Game Texturing , 1st Edition
  • Author: David Franson
  • Publisher: Course Technology PTR
  • Publish Date: March 23, 2004
  • Pages: 216
Editorial Reviews
Product Description
Charred ruins, bullet holes, rusted metal - if you're a fan of 3D first-person-shooter games, then you're familiar with those amazing, ominous textures that draw you into your character's surroundings. Get ready to analyze - and re-create - the textures and graphics used in these games. All you need is a decent PC, Photoshop, and a digital camera. Once you learn how to create the textures within this book, you can create any texture for any game. Not a born artist? That's okay. You'll learn how to let Photoshop do most of the work. Begin with texturing basics, including pixel sizes, color modes, and alpha channels. Then jump right into hearty texture tutorials as you create everything from sci-fi backgrounds and molten lava to medieval castle walls and dragon skin. If you're ready to travel to the grim back alleys of your imagination, then you're ready for "The Dark Side of Game Texturing".

From the Publisher
The only game texturing book on the market dedicated to game texturing. Contains full color, stepwise tutorials of the coolest game textures. Useful and informative for both game artists and general 2D digital artists. Includes a CD that contains all software including the Photoshop CS demo, hundreds of textures, and a Photoshop tutorial, so no previous experience is required. Covers every class of texture for all forms of adult (PG-13 and above) video games.

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