[share_ebook] Tricks.of.the.3D.Game.Programming.Gurus-Advanced.3D.Graphics.and.Rasterization

Author: André Lamothe

Date: 1999

Pages: 1029

Language: English

Publisher: Sams

Format: pdf

Category: Technical

Tag: Game Development

Posted on 2007-12-19, by imklchen.


  • Author: André Lamothe
  • Publisher: Sams
  • Publish Date: 1999
  • Pages: 1029
I remember first falling in love with computers back in 1983 while programming
Logo on an Apple IIe (thanks, Woz!). The sense of power I got from that experience
was very addicting and mind-shaping. The computer would do whatever I told it. It
didn’t get tired after countless repetitions or question my reasoning behind having it
perform any particular task. The machine just did it. I owe much of my career to that
experience, the movie War Games, and an author by the name of André LaMothe.
I bought my first book by André LaMothe, Sams Teach Yourself Game Programming
in 21 Days, back in 1994. It had never occurred to me that people could make a career
out of programming video games. It was then that I saw the connection between my
love for programming and my addiction to video games. Who would have ever
thought that all those hours of playing Galaga could now be considered research?
André’s writing and teaching style inspired me and gave me the confidence to believe
that I could program video games. I remember calling him up on the phone (I still
can’t believe he actually talks to people and gives out his phone number) and asking
for his help with a simple program I was making for my physics class based on his
gas model demo. I couldn’t get the program to work. Well, he instantly reviewed my
program and in seconds said something like, “Rich, you’re killing me, you need to put
a semicolon at the end of each line!” Well, that was it, and my first game program
was up and running.

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