Posted on 2019-09-19, by BaDshaH786.
x64 | Languages:English | File Size: 940 MB
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Performance by default, next-gen rendering and artist tooling
Unity 2019 enhances Unity's entire platform and gives creators the power to express their talents and collaborate more efficiently.
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2019.2.6f1 Release Notes Fixes:
Known Issues in 2019.2.6f1
-Graphics - General: Editor is lagging when modifying material properties
-Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon
-Package Manager The Package Manager UI does not refresh when you install or remove packages.
-Physics2D Crash on PhysicsContacts2D::RemoveContact when destroying a GameObject in the play mode
-Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached
-Scene Management 2019.3 and 2019.1 Unity versions are significantly slower when entering the play mode
-Scene Management Enabled Prefab is disabled after upgrading to Improved Prefabs
-Scene Management Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs
-Scripting Crash on SortByExecutionOrder after setting up font kerning values when PlayerPrefs.DeleteAll() is called in Start()
-Scripting Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore
-Scripting Handles.Disc function performance is very slow in Scene View
-Scripting [Android][Mono][IL2CPP] "Unable to find libc" error thrown when executing certain SslStream constructor
-Scripting [Templates] Clamp BlendShapes are set to true by default when creating new projects
-XR Cardboard projects default to 30 frames per second unless targetFrameRate is set to 60.
-iOS Apple throws Deprecated API Usage warning for using UIWebView when submitting Builds to the App Store Connect
-Scripting: Add ENABLE_INPUT_SYSTEM and ENABLE_LEGACY_INPUT_MANAGER defines so code can be written to work in both input systems
-Scripting: Make linkLabel style public
-Android Fixed crash when using il2cpp and the app was previously backed up.
-Asset Import Fixed and issue where curves previews in the ModelImporter's Animation panel are were not correctly updated when Revert is clicked.
-Asset Import Fixed and issue where the TextureImporter's apply button is properly enabled/disabled after changes are made in the Per-Platforms sections.
-Asset Import ImportSettings can be changed and applied from an Inspector while in Playmode.
-Asset Management Fixed and issue for New ScriptableObject variable references that are not reloaded when changing branch in VCS until Editor is restarted
-DirectX Fixed an issue for corrupt DXT NPOT images in DX12.
-Editor Bring back inspector autoscroll, do not reset scroll position when entering playmode.
-Editor Copy default shortcut profiles in mode preference folder.
-Editor Fixed a crash when opening a file with internal editor.
-IL2CPP Fixed an issue with IL2CPP not returning null when calling Activator.CreateInstance() with a nullable type, which is the expected behavior when compared to Mono and .NET.
-IL2CPP Fixed an issue with IL2CPP where casting a negative float to an unsigned integer type would produce different results between x86 and ARM platforms.
-IL2CPP Fixed an unimplemented internal call that caused IL2CPP to fail when calling Marshal.StringToCoTaskMemAnsi().
-IL2CPP Generate proper code when array of type long or ulong is used as the type of a field in a marshalable type.
-iOS Fixed and issue with USYM_UPLOAD_AUTH_TOKEN thrown in Xcode when a project is built in BatchMode with -runTests and Cloud Diagnostics.
-Linux: Fixed and issue with Linux bugreporter where it was collecting Editor.log from the wrong location for 2019.2.0a7+.
-Particles Apply size over lifetime before detecting collisions on the first frame after a particle is spawned.
-Particles Fixed a crash in WorldCollision function when spawning particles.
-Particles Fixed a crash when using Graphics.ExecuteCommandBuffer with a disabled ParticleSystemRenderer component.
-Particles Fixed a dynamic batching corruption.
-Particles Fixed a NULL reference exceptions when using the Line/Trail Renderer Inspectors
-Particles Fixed a regression in the internal mathl ibrary causing some particle rotations to be represented incorrectly.
-Particles Fixed a regression when trying to use Material Property Blocks with the Particle Systems.
-Particles Fixed a Start Delay if system is paused and resumed before the Start Delay has expired.
-Particles Fixed an assert message spam when using orthographic cameras and a Particle System with 0 scale along the Z axis.
-Particles Fixed an issue to correctly apply clamping and wrapping to ParticleSystem.time script API, to ensure it is always valid.
-Particles Fixed an issue to ensure ParticleSystem.SetParticles applies new particle sizes immediately.
-Particles Fixed and issue with continuous repainting of the Particle System Inspector, to improve battery life of portable devices in the Editor.
-Particles Fixed animation bindings for the Orbital Velocity properties.
-Particles Support rendering lines/trails using orthographic cameras with negative near plane values.
-Physics Fixed an incorrectly transformed cloth gravity, so that set cloth accelerations correctly.
-Scripting Makes the incremental gc player setting force an editor restart when changed, as changing it without a restart could result in crashes.
-Universal Windows Platform Fixed an issue with Build & Run when using Visual Studio 2019.
-Universal Windows Platform Fixed an issue with building with Executable Only builds for ARM 32-bit architecture.
-Universal Windows Platform Fixed an with the error message when deploying wrong CPU architecture build via device portal.
-Universal Windows Platform Visual Studio generated when targeting Visual Studio 2019 will now correctly use v142 C++ toolset.
-Video Fixed VideoPlayer.aspectRatio when using Camera Viewport Rect.
-Windows Fixed a issue where Screen.fullscreenMode returning garbage value on Windows Editor.
-Windows Fixed a rare crash ("Screen: DX11 could not switch resolution") when starting player on certain hardware and operating system configurations.
-XR: Fixed and issue for PostProcessing effects that are not applied to built applications on Android (Oculus GO/Quest).
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