Wireless Game Development in Java with MIDP 2.0

Author: Ralph Barbagallo

Format: CHM

Category: Technical

Tag: Game Development

Posted on 2007-06-22, updated at 2007-11-09. By anonymous.


  • Author: Ralph Barbagallo

This book features step-by-step examples in major game programming areas such as graphics, GUI, networking, tiles, animation, and sound. Additionally, the book goes into some detail about the business model of wireless game distribution.

About the Author

Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm's Anachronox as well as various other PC and console projects. He currently runs FLARB LLC, a game development company specializing in wireless entertainment, and is the author of Wireless Game Development in C/C++ with BREW.

Table of Contents


Chapter 1 - Introduction

Chapter 2 - A Crash Course in J2ME

Chapter 3 - Introduction to MIDP 2.0

Chapter 4 - Getting Started with MIDP 2.0

Chapter 5 - The Anatomy of MIDP 2.0

Chapter 6 - Bitmap Graphics

Chapter 7 - Text and Geometric Graphics

Chapter 8 - The Graphical User Interface

Chapter 9 - The Game API

Chapter 10 - Sound and Music

Chapter 11 - Odds and Ends

Chapter 12 - Putting it all Together

Chapter 13 - Wireless Networking with HTTP

Chapter 14 - Wireless Networking with TCP/IP

Chapter 15 - Optimizing Your Game

Chapter 16 - MIDlet Distribution

Appendix A - JBuilder Mobile Edition

Appendix B - J2ME vs. BREW


List of Figures

List of Tables

List of Listings

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