Game Development Index:


Tags for IT, Computer, Technology, Internet, Programming eBooks



Added TimeLatest Added Game Development eBooks:

  1. by Jonathan S. Harbour / 2011-11-06Visual C# Game Programming for Teens
  2. by Allen Sherrod, Wendy Jones / 2011-11-06Beginning DirectX 11 Game Programming
  3. by Brent Fox / 2011-11-06Game Interface Design
  4. by Sebastien St-Laurent / 2011-11-06Shaders for Game Programmers and Artists
  5. by Carl Granberg / 2011-11-06Character Animation With Direct3D
  6. by Luke Benstead / 2011-11-06Beginning OpenGL Game Programming, 2nd Edition
  7. by Ian Bogost / 2011-11-07Persuasive Games: The Expressive Power of Videogames
  8. 2011-11-15Beginning 3D Game Development With Unity
  9. by Christopher Cunningham, Gabe Zichermann / 2011-11-17Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
  10. by Mark B.N. Hansen / 2011-11-19Bodies in Code: Interfaces with Digital Media
  11. by Adam Lake / 2011-11-22Game Programming Gems 8 free ebook download
  12. by Andrew Rollings, Ernest Adams / 2011-11-23Andrew Rollings and Ernest Adams on Game Design,1 edition
  13. by Adobe Creative Team / 2011-11-25Adobe Illustrator CS2 Classroom in a Book (CD-Rom Included)
  14. 2011-11-29Retro Game Programming: Unleashed for the Masses
  15. by Alan Thorn / 2011-11-29Introduction to Game Programming with C - Alan Thorn
  16. 2011-11-29Learn cocos2d Game Development with iOS 5 By Steffen Itterheim , Andreas Low
  17. by Ian Bogost / 2011-11-29Persuasive Games: The Expressive Power of Videogames - Ian Bogost
  18. by Chris Craft / 2011-12-01iPhone Game Development (Developer Reference) - Chris Craft
  19. by Richard E. Ferdig / 2011-12-01Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  20. by FASA Corporation / 2011-12-02Aztlan: A Shadowrun Sourcebook - FASA Corporation
  21. by Antony Ward / 2011-12-02Game Character Development with Maya - Antony Ward
  22. by Richard E. Ferdig / 2011-12-03Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  23. by Kelly Dempski / 2011-12-03Focus On Curves and Surfaces (Focus on Game Development)
  24. by FASA Corporation / 2011-12-04Aztlan: A Shadowrun Sourcebook - FASA Corporation
  25. by Ian Cinnamon / 2011-12-04Programming Video Games for the Evil Genius - Ian Cinnamon
  26. by Wolfgang Engel (Editor) / 2011-12-05[request]GPU Pro: Advanced Rendering Techniques
  27. by Cameron Browne / 2011-12-05Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  28. by Johannes Stein / 2011-12-06Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein
  29. by Ernest Adams / 2011-12-06[request]Fundamentals of Game Design (2nd Edition)
  30. by Kenneth C Finney / 2011-12-06Advanced 3D Game Programming All in One
  31. by Ian Cinnamon / 2011-12-06Programming Video Games for the Evil Genius - Ian Cinnamon
  32. by Ian Cinnamon / 2011-12-06Programming Video Games for the Evil Genius - Ian Cinnamon
  33. by Chris Seddon / 2011-12-07OpenGL Game Development ( code) - Chris Seddon
  34. by Steven L. Kent / 2011-12-07The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  35. by Jason Gregory / 2011-12-08Game Engine Architecture - Jason Gregory
  36. by Chris Craft / 2011-12-08iPhone Game Development (Developer Reference) - Chris Craft
  37. by Wendy Stahler / 2011-12-09Beginning Math and Physics for Game Programmers - Wendy Stahler
  38. by Chris Crawford / 2011-12-09Chris Crawford on Game Design - Chris Crawford
  39. by Johannes Stein / 2011-12-09Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein
  40. by Steven L. Kent / 2011-12-09The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  41. by Ian Cinnamon / 2011-12-09Programming Video Games for the Evil Genius - Ian Cinnamon
  42. by Wendy Stahler / 2011-12-09Beginning Math and Physics for Game Programmers - Wendy Stahler
  43. by Chris Crawford / 2011-12-09Chris Crawford on Game Design - Chris Crawford
  44. by Chris Seddon / 2011-12-11OpenGL Game Development ( code) - Chris Seddon
  45. 2011-12-11Game Development EBooks-DOCS
  46. by Jason Gregory / 2011-12-12Game Engine Architecture - Jason Gregory
  47. by Ian Bogost / 2011-12-13Persuasive Games: The Expressive Power of Videogames - Ian Bogost
  48. by White Wolf Publishing / 2011-12-14Vampire: the Masquerade 20th Anniversary Edition - White Wolf Publishing
  49. by FASA Corporation / 2011-12-14Aztlan: A Shadowrun Sourcebook - FASA Corporation
  50. by Cameron Browne / 2011-12-14Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  51. by Chris Seddon / 2011-12-15OpenGL Game Development ( code) - Chris Seddon
  52. by Chris Seddon / 2011-12-15OpenGL Game Development ( code) - Chris Seddon
  53. by Steven L. Kent / 2011-12-15The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World - Steven L. Kent
  54. by Richard E. Ferdig / 2011-12-15Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  55. by Cameron Browne / 2011-12-16Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  56. by Richard Bartle / 2011-12-16Designing Virtual Worlds
  57. by Cameron Browne / 2011-12-17Evolutionary Game Design (SpringerBriefs in Computer Science) - Cameron Browne
  58. 2011-12-18End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
  59. by Gary Rosenzweig / 2011-12-19ActionScript 3.0 Game Programming University - Gary Rosenzweig
  60. by Jason Gregory / 2011-12-19Game Engine Architecture - Jason Gregory
  61. by Mike McShaffry / 2011-12-19Game Coding Complete, 3rd Edition
  62. by Gary Rosenzweig / 2011-12-20ActionScript 3.0 Game Programming University - Gary Rosenzweig
  63. by Jason Gregory / 2011-12-20Game Engine Architecture - Jason Gregory
  64. by Chris Seddon / 2011-12-20OpenGL Game Development ( code) - Chris Seddon
  65. by Alan Thorn / 2011-12-20Introduction to Game Programming with C - Alan Thorn
  66. by Gary Rosenzweig / 2011-12-21ActionScript 3.0 Game Programming University - Gary Rosenzweig
  67. by Jason Gregory / 2011-12-21Game Engine Architecture - Jason Gregory
  68. 2011-12-21Game Development Essentials: Game QA & Testing
  69. by Johannes Stein / 2011-12-22Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein
  70. 2011-12-25Collection eBook for Graphic Design (game coding complate)
  71. by Ian Cinnamon / 2011-12-26Programming Video Games for the Evil Genius - Ian Cinnamon
  72. by Kelly Dempski / 2011-12-26Focus On Curves and Surfaces (Focus on Game Development)
  73. by Wendy Stahler / 2011-12-26Beginning Math and Physics for Game Programmers - Wendy Stahler
  74. by Chris Crawford / 2011-12-26Chris Crawford on Game Design - Chris Crawford
  75. by Ian Cinnamon / 2011-12-27Programming Video Games for the Evil Genius - Ian Cinnamon
  76. 2011-12-27Game Coding Complete, 3rd Edition
  77. by Kenneth C Finney / 2011-12-28Advanced 3D Game Programming All in One
  78. by Alan Thorn / 2011-12-30Cross Platform Game Development: Make PC Games for Windows, Linux and Mac (Wordware Game Developer's Library) - Alan Thorn
  79. by Jonathan S. Harbour / 2011-12-30Beginning Java SE 6 Game Programming
  80. by Wendy Stahler / 2011-12-31Beginning Math and Physics for Game Programmers - Wendy Stahler
  81. by Chris Crawford / 2011-12-31Chris Crawford on Game Design - Chris Crawford
  82. by Richard Moore / 2011-12-31Unreal Development Kit 3: Beginner’s Guide - Richard Moore
  83. by Alan Thorn / 2012-01-01Cross Platform Game Development: Make PC Games for Windows, Linux and Mac (Wordware Game Developer's Library) - Alan Thorn
  84. by Flint Dille, John Zuur Platten / 2012-01-01The Ultimate Guide to Video Game Writing and Design
  85. by Robert Wiebe / 2012-01-03Unity iOS Essentials
  86. by Graham Wihlidal / 2012-01-06Graham Wihlidal, «Game Engine Toolset Development» - Graham Wihlidal
  87. by Ian Bogost / 2012-01-07Persuasive Games: The Expressive Power of Videogames - Ian Bogost
  88. by Martin J.(Martin J. Wells) Wells / 2012-01-07Martin J, "J2ME Game Programming"
  89. by Richard E. Ferdig / 2012-01-08Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications - Richard E. Ferdig
  90. 2012-01-08Macromedia Flash MX ActionScript for Fun and Games
  91. by Jeremy Kerfs / 2012-01-08Beginning Android Tablet Games Programming
  92. by Ryan Henson Creighton / 2012-01-09Unity 3.x Game Development by Example: Beginner’s Guide - Ryan Henson Creighton
  93. 2012-01-09Beginning 3D Game Development With Unity
  94. by Chris Crawford / 2012-01-09Chris Crawford on Game Design - Chris Crawford
  95. by Wendy Stahler / 2012-01-12Beginning Math and Physics for Game Programmers - Wendy Stahler
  96. by Chris Crawford / 2012-01-12Chris Crawford on Game Design - Chris Crawford
  97. by Martin J.(Martin J. Wells) Wells / 2012-01-12Martin J, “J2ME Game Programming” - Martin J.(Martin J. Wells) Wells
  98. by Danny Kodicek, John P Flynt / 2012-01-12Mathematics and Physics for Programmers
  99. by Martin J.(Martin J. Wells) Wells / 2012-01-13Martin J, “J2ME Game Programming” - Martin J.(Martin J. Wells) Wells
  100. by Antony Ward / 2012-01-15Game Character Development with Maya - Antony Ward

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8 pages, 733 eBooks in total, list all pages->

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